velocity test
Online 157.85.95.152:20000 checked 9m ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 20% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 25 Oct, 12:33 UTC2d ago | 1 | – | running | 1 |
| Sat 3 Oct, 23:59 UTC24d ago | 2 | halved by day 1 | 21.5 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server tags
Which Rust Pop Watch lists and filters include velocity test?
You'll find velocity test on the following Rust Pop Watch lists: Modded Rust servers, live. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
What do the server tags on velocity test mean?
These are the tags velocity test publishes for the browser: gmrust (Game mode): This one runs standard Rust survival, as it comes; mp10 (Max players): Slots: 10; ts8 (Group limit): This uses the default limit of 8 players per team; v2635 (Protocol): The game protocol is 2635, so your client has to match it to join; cs168909 (Build): Game build: 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region is listed; ^o (Oxide): A plugin framework called Oxide (uMod) is running here; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing. You'll find players now, queue length and world creation time in the tags, printed at the top of this page.
The players
How does velocity test rank against other Rust servers?
The last seven days of player hours place velocity test at #4,511, in the top 20% of all ranked servers.
How many players are on velocity test right now?
0 players are on velocity test at the moment, out of 10 slots. Averaging 0 players across seven days, it topped out at 1. The busiest stretch of the last 48 hours came at 08:00 UTC, averaging 1 players.
Server details
Is velocity test online, and how reliable is it?
As of now, velocity test is online. About 26 hours ago is when it last restarted, judging by its uptime. Out of 168 hours in the last 7 full days, it was online for 168, a 100% uptime. The first time Rust Pop Watch saw it was 13 September 2026.
Does velocity test run smoothly?
Its server fps over the last 48 hours averaged 236, with 213 as the lowest. The world carried as many as 9,943 entities, including buildings and deployables. Up to 2,505 MB of memory was used. What players experience as lag comes from low fps and a rising entity count.
Where is velocity test located?
No region is published by velocity test. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. You'll find it at 157.85.95.152:20000.
Which Rust version is velocity test on?
On Linux, velocity test runs Rust network protocol 2635 and build 168909. Joining requires your game to match the protocol, which Steam updates for you.
Wipe times
What happens on velocity test when wipe day comes around?
Across its recent wipes, the busiest point averaged 2 players. The latest wipe's crowd was busiest 0 hours after it began. Above half the peak until the next wipe: that happened in 0% of its recent wipes. If it did not hold, half the peak was gone by day 1.
What is the wipe schedule on velocity test?
velocity test's rhythm stays hidden while so few of its wipes are on record. A force wipe comes round every month for all Rust servers, with the next on Thursday 5 November at 19:00 UTC. The world it is running now dates from 2 days 18 hours.
Map and rules
Which map does velocity test run?
A procedural map of 1,500 with seed 50000 is what velocity test runs, made by the game. Look at it on RustMaps from this page: the same size and seed always make the same map.
What are the rules and settings on velocity test?
No gather rate appears in the name of velocity test. Groups go up to 8 players, which is the default. It runs survival, gather, build and raid, as standard. Fighting and raiding between players is allowed. It is a Modded listing: plugins or settings change how the game plays. The plugin count is Oxide. Anti-cheat is off: VAC, Valve's system.
Getting in
How do I join velocity test?
The console method: start Rust, press F1, and type client.connect 157.85.95.152:20000. Launch Rust on this page is another way, opening Rust via Steam and connecting.