Rust Sentinel Local Test
Offline 159.146.84.150:28115 checked 39d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Tags
Which Rust Pop Watch lists and filters include Rust Sentinel Local Test?
You'll find Rust Sentinel Local Test on the following Rust Pop Watch lists: Modded Rust servers, live. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on Rust Sentinel Local Test mean?
For the server browser, Rust Sentinel Local Test lists these tags: gmrust (Game mode): Survival, standard Rust style; mp4 (Max players): It has 4 slots; ts8 (Group limit): The default team size of 8 applies here; v2633 (Protocol): You need the same game version to get in: protocol 2633; cs164530 (Build): It's on game build 164530; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): No region code has been set; ^o (Oxide): A plugin framework called Oxide (uMod) is running here; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing. You'll find players now, queue length and world creation time in the tags, printed at the top of this page.
Player counts
How does Rust Sentinel Local Test rank against other Rust servers?
Player hours over the last week rank Rust Sentinel Local Test at #15,480, within the top – of ranked servers.
How many players are on Rust Sentinel Local Test right now?
The last sighting of Rust Sentinel Local Test was 39 days 10 hours ago, and it is offline now.
Server facts
Is Rust Sentinel Local Test online, and how reliable is it?
Down at the moment: Rust Sentinel Local Test was last seen 39 days 10 hours ago. It was up 0% of the time over the last 7 full days, 0 of 168 hours in total. Rust Pop Watch's first record of it is 20 September 2026.
Where is Rust Sentinel Local Test located?
No region is published by Rust Sentinel Local Test. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. Connect at 159.146.84.150:28115.
Which Rust version is Rust Sentinel Local Test on?
On Windows, Rust Sentinel Local Test runs Rust network protocol 2633 and build 164530. Joining requires your game to match the protocol, which Steam updates for you.
The wipe schedule
What is the wipe schedule on Rust Sentinel Local Test?
The record of Rust Sentinel Local Test's wipes is still too thin to show its rhythm. The monthly force wipe takes every Rust server down for a new world, and the next one lands on Thursday 5 November at 19:00 UTC. The world it is running now dates from 39 days 10 hours.
Map and rules
Which map does Rust Sentinel Local Test run?
The map on Rust Sentinel Local Test is procedural, made by the game.
What are the rules and settings on Rust Sentinel Local Test?
No gather rate appears in the name of Rust Sentinel Local Test. Groups go up to 8 players, which is the default. It runs survival, the usual game of gathering, building and raiding. Players can raid and fight one another. Plugins or settings alter the game, and the browser lists it as Modded. The plugin count is Oxide. Anti-cheat is off: VAC, Valve's system.
Join up
How do I join Rust Sentinel Local Test?
The console method: start Rust, press F1, and type client.connect 159.146.84.150:28115. Launch Rust on this page is another way, opening Rust via Steam and connecting.