RustSkinLab Content Studio
Offline 159.26.105.141:28025 checked 13d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Tags
Which Rust Pop Watch lists and filters include RustSkinLab Content Studio?
These are the Rust Pop Watch lists that include RustSkinLab Content Studio: Modded Rust servers, live. These are the filters that list it on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on RustSkinLab Content Studio mean?
For the server browser, RustSkinLab Content Studio lists these tags: gmrust (Game mode): Plain vanilla Rust survival, nothing bolted on; mp2 (Max players): There are 2 slots; ts8 (Group limit): The default team size of 8 applies here; v2634 (Protocol): The game protocol is 2634, so your client has to match it to join; cs166494 (Build): It's on game build 166494; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): Region code left blank; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. Current players, queue and world age are in the tags too, displayed at the top of this page.
The players
How does RustSkinLab Content Studio rank against other Rust servers?
Player hours over the last week rank RustSkinLab Content Studio at #15,191, within the top 70% of ranked servers.
How many players are on RustSkinLab Content Studio right now?
Offline now, RustSkinLab Content Studio was last spotted 13 days 22 hours ago.
Server details
Is RustSkinLab Content Studio online, and how reliable is it?
Down at the moment: RustSkinLab Content Studio was last seen 13 days 22 hours ago. Out of 168 hours in the last 7 full days, it was online for 0, a 0% uptime. It came to Rust Pop Watch's attention on 14 October 2026.
Where is RustSkinLab Content Studio located?
There is no region from RustSkinLab Content Studio. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. Connect at 159.26.105.141:28025.
Which Rust version is RustSkinLab Content Studio on?
On Windows, RustSkinLab Content Studio runs Rust network protocol 2634 and build 166494. Joining requires your game to match the protocol, which Steam updates for you.
Wipe days
What is the wipe schedule on RustSkinLab Content Studio?
The record of RustSkinLab Content Studio's wipes is still too thin to show its rhythm. A force wipe comes round every month for all Rust servers, with the next on Thursday 5 November at 19:00 UTC. Its current world has been live for 26 days 23 hours.
Map and rules
Which map does RustSkinLab Content Studio run?
A procedural map is what RustSkinLab Content Studio runs, generated by the game.
What are the rules and settings on RustSkinLab Content Studio?
The name of RustSkinLab Content Studio says nothing about gather rate. Groups go up to 8 players, which is the default. survival is the game mode, gather, build and raid, as standard. Fighting and raiding between players is allowed. It is a Modded listing: plugins or settings change how the game plays. The plugin count is Oxide. Anti-cheat is on: VAC, Valve's system.
Getting in
How do I join RustSkinLab Content Studio?
The console method: start Rust, press F1, and type client.connect 159.26.105.141:28025. Launch Rust on this page is another way, opening Rust via Steam and connecting.