PvE test
Offline 159.26.105.90:28015 checked 25d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Tags
Which Rust Pop Watch lists and filters include PvE test?
These are the Rust Pop Watch lists that include PvE test: Modded Rust servers, live. These are the filters that list it on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on PvE test mean?
These are the tags PvE test publishes for the browser: gmrust (Game mode): Plain vanilla Rust survival, nothing bolted on; mp4 (Max players): Slots: 4; ts8 (Group limit): This uses the default limit of 8 players per team; v2634 (Protocol): To join, your game must be on the same protocol version: 2634; cs166586 (Build): The game build is 166586; ptrak (Networking): The network layer is RakNet, which is the game's standard; $r? (Region code): No region code has been set; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. Current players, queue and world age are in the tags too, displayed at the top of this page.
Population
How does PvE test rank against other Rust servers?
Player hours over the last week rank PvE test at #13,833, within the top 61% of ranked servers.
How many players are on PvE test right now?
PvE test went quiet 25 days 21 hours ago and is offline at the moment.
Server details
Is PvE test online, and how reliable is it?
Down at the moment: PvE test was last seen 25 days 21 hours ago. Out of 168 hours in the last 7 full days, it was online for 0, a 0% uptime. The first time Rust Pop Watch saw it was 3 October 2026.
Where is PvE test located?
There is no region from PvE test. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. Connect at 159.26.105.90:28015.
Which Rust version is PvE test on?
On Windows, PvE test runs Rust network protocol 2634 and build 166586. Steam updates your game so it matches the protocol needed to join.
Wipe days
What is the wipe schedule on PvE test?
The record of PvE test's wipes is still too thin to show its rhythm. A force wipe comes round every month for all Rust servers, with the next on Thursday 5 November at 19:00 UTC. 26 days 10 hours is when the present world was made.
Rules and settings
Which map does PvE test run?
PvE test uses a procedural map, which the game generates.
What are the rules and settings on PvE test?
Nothing in the name tells you the gather rate on PvE test. Eight players per group: that is the game's default. survival is the game mode, the usual game of gathering, building and raiding. Raids and PvP are both on the table. It is a Modded listing: plugins or settings change how the game plays. The plugin count is Oxide. The VAC anti-cheat from Valve is on.
Join up
How do I join PvE test?
Enter client.connect 159.26.105.90:28015 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically.