RustSkinLab Content Studio
Offline 159.26.112.24:28015 checked 26d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 14:32 UTC27d ago | 1 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Tags
Which Rust Pop Watch lists and filters include RustSkinLab Content Studio?
These are the Rust Pop Watch lists that include RustSkinLab Content Studio: Modded Rust servers, live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on RustSkinLab Content Studio mean?
The game's server browser picks up these tags from RustSkinLab Content Studio: gmrust (Game mode): This one runs standard Rust survival, as it comes; mp2 (Max players): There are 2 slots; ts8 (Group limit): This uses the default limit of 8 players per team; v2633 (Protocol): You need the same game version to get in: protocol 2633; cs164530 (Build): It's on game build 164530; ptrak (Networking): The network layer is RakNet, which is the game's standard; $r? (Region code): Region code left blank; ^o (Oxide): A plugin framework called Oxide (uMod) is running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. You'll find players now, queue length and world creation time in the tags, printed at the top of this page.
Player counts
How does RustSkinLab Content Studio rank against other Rust servers?
A seven-day player-hours placing of #15,927 puts RustSkinLab Content Studio in the top 69% of all ranked servers.
How many players are on RustSkinLab Content Studio right now?
Offline now, RustSkinLab Content Studio was last spotted 26 days 14 hours ago.
Server details
Is RustSkinLab Content Studio online, and how reliable is it?
Down at the moment: RustSkinLab Content Studio was last seen 26 days 14 hours ago. It was up 0% of the time over the last 7 full days, 0 of 168 hours in total. Rust Pop Watch's first record of it is 1 October 2026.
Where is RustSkinLab Content Studio located?
There is no region from RustSkinLab Content Studio. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. You'll find it at 159.26.112.24:28015.
Which Rust version is RustSkinLab Content Studio on?
On Windows, RustSkinLab Content Studio runs Rust network protocol 2633 and build 164530. To join, your game must be on the same protocol; Steam handles the update.
The wipe schedule
What happens on RustSkinLab Content Studio when wipe day comes around?
Recent wipes averaged a peak of 1 players at their busiest. The latest wipe's crowd was busiest 0 hours after it began.
What is the wipe schedule on RustSkinLab Content Studio?
The record of RustSkinLab Content Studio's wipes is still too thin to show its rhythm. On Thursday 5 November at 19:00 UTC the force wipe arrives, and every Rust server wipes with it at monthly intervals. 27 days 3 hours is when the present world was made.
Map and rules
Which map does RustSkinLab Content Studio run?
The map on RustSkinLab Content Studio is procedural, made by the game.
What are the rules and settings on RustSkinLab Content Studio?
The name of RustSkinLab Content Studio says nothing about gather rate. Eight players per group: that is the game's default. survival is the game mode, gather, build and raid, as standard. Raids and PvP are both on the table. The server browser files it under Modded, where plugins or settings change the game. Oxide plugins power it. The VAC anti-cheat from Valve is on.
Getting in
How do I join RustSkinLab Content Studio?
Enter client.connect 159.26.112.24:28015 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically.