RustSkinLab Content Studio
Offline 159.26.112.24:28025 checked 26d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 60% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Lists and tags
Which Rust Pop Watch lists and filters include RustSkinLab Content Studio?
You'll find RustSkinLab Content Studio on the following Rust Pop Watch lists: Modded Rust servers, live. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on RustSkinLab Content Studio mean?
For the server browser, RustSkinLab Content Studio lists these tags: gmrust (Game mode): Survival, standard Rust style; mp2 (Max players): It has 2 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): The game protocol is 2634, so your client has to match it to join; cs166494 (Build): The game build is 166494; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): Region code left blank; ^o (Oxide): Oxide (uMod), a plugin framework, is what it runs; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. You'll find players now, queue length and world creation time in the tags, printed at the top of this page.
The players
How does RustSkinLab Content Studio rank against other Rust servers?
Player hours over the last week rank RustSkinLab Content Studio at #13,835, within the top 60% of ranked servers.
How many players are on RustSkinLab Content Studio right now?
Offline now, RustSkinLab Content Studio was last spotted 26 days 14 hours ago.
Server details
Is RustSkinLab Content Studio online, and how reliable is it?
RustSkinLab Content Studio shows as offline, last spotted 26 days 14 hours ago. It was up 0% of the time over the last 7 full days, 0 of 168 hours in total. It came to Rust Pop Watch's attention on 1 October 2026.
Where is RustSkinLab Content Studio located?
There is no region from RustSkinLab Content Studio. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. Connect at 159.26.112.24:28025.
Which Rust version is RustSkinLab Content Studio on?
On Windows, RustSkinLab Content Studio runs Rust network protocol 2634 and build 166494. Steam updates your game so it matches the protocol needed to join.
The wipe schedule
What is the wipe schedule on RustSkinLab Content Studio?
Too few wipes are on record for RustSkinLab Content Studio to reveal its rhythm. The monthly force wipe takes every Rust server down for a new world, and the next one lands on Thursday 5 November at 19:00 UTC. The world it is running now dates from 26 days 19 hours.
The rules
Which map does RustSkinLab Content Studio run?
RustSkinLab Content Studio uses a procedural map, which the game generates.
What are the rules and settings on RustSkinLab Content Studio?
Nothing in the name tells you the gather rate on RustSkinLab Content Studio. The group limit is 8 players, the game's default. It runs survival, gather, build and raid, as standard. Raids and PvP are both on the table. Plugins or settings alter the game, and the browser lists it as Modded. The plugin count is Oxide. The VAC anti-cheat from Valve is on.
Join up
How do I join RustSkinLab Content Studio?
Enter client.connect 159.26.112.24:28025 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically.