RustSkinLab Content Studio
Offline 159.26.112.38:28025 checked 25d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server tags
Which Rust Pop Watch lists and filters include RustSkinLab Content Studio?
You'll find RustSkinLab Content Studio on the following Rust Pop Watch lists: Modded Rust servers, live. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on RustSkinLab Content Studio mean?
For the server browser, RustSkinLab Content Studio lists these tags: gmrust (Game mode): This one runs standard Rust survival, as it comes; mp2 (Max players): Slots: 2; ts8 (Group limit): This uses the default limit of 8 players per team; v2634 (Protocol): You need the same game version to get in: protocol 2634; cs166494 (Build): The game build is 166494; ptrak (Networking): The network layer is RakNet, which is the game's standard; $r? (Region code): No region is listed; ^o (Oxide): A plugin framework called Oxide (uMod) is running here; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing. You'll find players now, queue length and world creation time in the tags, printed at the top of this page.
Population
How does RustSkinLab Content Studio rank against other Rust servers?
The last seven days of player hours place RustSkinLab Content Studio at #15,921, in the top 70% of all ranked servers.
How many players are on RustSkinLab Content Studio right now?
RustSkinLab Content Studio went quiet 25 days 14 hours ago and is offline at the moment.
About the server
Is RustSkinLab Content Studio online, and how reliable is it?
RustSkinLab Content Studio shows as offline, last spotted 25 days 14 hours ago. It was up 0% of the time over the last 7 full days, 0 of 168 hours in total. Rust Pop Watch's first record of it is 2 October 2026.
Where is RustSkinLab Content Studio located?
There is no region from RustSkinLab Content Studio. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. Connect at 159.26.112.38:28025.
Which Rust version is RustSkinLab Content Studio on?
Rust network protocol 2634 and build 166494 is the version RustSkinLab Content Studio runs on Windows. Steam updates your game so it matches the protocol needed to join.
Wipe times
What is the wipe schedule on RustSkinLab Content Studio?
The record of RustSkinLab Content Studio's wipes is still too thin to show its rhythm. A force wipe comes round every month for all Rust servers, with the next on Thursday 5 November at 19:00 UTC. 26 days 9 hours is when the present world was made.
The rules
Which map does RustSkinLab Content Studio run?
RustSkinLab Content Studio uses a procedural map, which the game generates.
What are the rules and settings on RustSkinLab Content Studio?
The name of RustSkinLab Content Studio says nothing about gather rate. Eight players per group: that is the game's default. gather, build and raid, as standard: that is the survival mode. Players can raid and fight one another. The server browser files it under Modded, where plugins or settings change the game. The plugin count is Oxide. The VAC anti-cheat from Valve is on.
Getting in
How do I join RustSkinLab Content Studio?
Enter client.connect 159.26.112.38:28025 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically.