RustSkinLab Content Studio
Offline 159.26.112.93:28025 checked 24d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Lists and tags
Which Rust Pop Watch lists and filters include RustSkinLab Content Studio?
These are the Rust Pop Watch lists that include RustSkinLab Content Studio: Modded Rust servers, live. These are the filters that list it on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on RustSkinLab Content Studio mean?
These are the tags RustSkinLab Content Studio publishes for the browser: gmrust (Game mode): This one runs standard Rust survival, as it comes; mp2 (Max players): Slots: 2; ts8 (Group limit): This uses the default limit of 8 players per team; v2634 (Protocol): You need the same game version to get in: protocol 2634; cs166494 (Build): Game build: 166494; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): No region is listed; ^o (Oxide): A plugin framework called Oxide (uMod) is running here; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing. The tags also carry its current players, queue and world creation time, all shown at the top of this page.
Population
How does RustSkinLab Content Studio rank against other Rust servers?
Player hours over the last week rank RustSkinLab Content Studio at #13,882, within the top 61% of ranked servers.
How many players are on RustSkinLab Content Studio right now?
The last sighting of RustSkinLab Content Studio was 24 days 22 hours ago, and it is offline now.
About the server
Is RustSkinLab Content Studio online, and how reliable is it?
RustSkinLab Content Studio shows as offline, last spotted 24 days 22 hours ago. It was up 0% of the time over the last 7 full days, 0 of 168 hours in total. It came to Rust Pop Watch's attention on 2 October 2026.
Where is RustSkinLab Content Studio located?
No region is published by RustSkinLab Content Studio. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. Connect at 159.26.112.93:28025.
Which Rust version is RustSkinLab Content Studio on?
On Windows, RustSkinLab Content Studio runs Rust network protocol 2634 and build 166494. Steam updates your game so it matches the protocol needed to join.
Wipe times
What is the wipe schedule on RustSkinLab Content Studio?
RustSkinLab Content Studio's rhythm stays hidden while so few of its wipes are on record. The monthly force wipe takes every Rust server down for a new world, and the next one lands on Thursday 5 November at 19:00 UTC. Its current world has been live for 27 days 2 hours.
Rules and settings
Which map does RustSkinLab Content Studio run?
RustSkinLab Content Studio uses a procedural map, which the game generates.
What are the rules and settings on RustSkinLab Content Studio?
Nothing in the name tells you the gather rate on RustSkinLab Content Studio. The group limit is 8 players, the game's default. It runs survival, the usual game of gathering, building and raiding. Players can raid and fight one another. The server browser files it under Modded, where plugins or settings change the game. Oxide plugins are running on it. VAC, Valve's anti-cheat, is switched on.
How to join
How do I join RustSkinLab Content Studio?
The console method: start Rust, press F1, and type client.connect 159.26.112.93:28025. Launch Rust on this page is another way, opening Rust via Steam and connecting.