Fiddlewood
Offline 161.129.66.157:28080 checked 7d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 14 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Tags
Which Rust Pop Watch lists and filters include Fiddlewood?
These are the Rust Pop Watch lists that include Fiddlewood: Modded Rust servers, live. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
What do the server tags on Fiddlewood mean?
The game's server browser picks up these tags from Fiddlewood: gmrust (Game mode): Survival, standard Rust style; mp50 (Max players): Slots: 50; ts8 (Group limit): This uses the default limit of 8 players per team; v2625 (Protocol): You need the same game version to get in: protocol 2625; cs151078 (Build): The game build is 151078; ptrak (Networking): RakNet is the network layer, the game's standard one; $rus4 (Region code): It carries region code us4; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): Carbon, a plugin framework, is what it runs. The tags also carry its current players, queue and world creation time, all shown at the top of this page.
The players
How does Fiddlewood rank against other Rust servers?
The last seven days of player hours place Fiddlewood at #15,452, in the top 69% of all ranked servers.
How many players are on Fiddlewood right now?
Offline now, Fiddlewood was last spotted 7 days 9 hours ago.
About the server
Is Fiddlewood online, and how reliable is it?
The server Fiddlewood is not online now; 7 days 9 hours have passed since it was last seen. It was up 0% of the time over the last 7 full days, 0 of 168 hours in total. Rust Pop Watch's first record of it is 14 October 2026.
Where is Fiddlewood located?
No region is published by Fiddlewood; its region code is us4. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. Connect at 161.129.66.157:28080.
Which Rust version is Fiddlewood on?
Rust network protocol 2625 and build 151078 is the version Fiddlewood runs on Windows. Joining requires your game to match the protocol, which Steam updates for you.
Wipe times
What is the wipe schedule on Fiddlewood?
Fiddlewood's rhythm stays hidden while so few of its wipes are on record. The monthly force wipe takes every Rust server down for a new world, and the next one lands on Thursday 5 November at 19:00 UTC. 172 days 15 hours is when the present world was made.
Rules and settings
Which map does Fiddlewood run?
Generated by the game with seed 481981, the map on Fiddlewood is procedural and 4,000 in size. Matching size and seed produce the same map, so RustMaps can show it from this page.
What are the rules and settings on Fiddlewood?
Nothing in the name tells you the gather rate on Fiddlewood. The group limit is 8 players, the game's default. survival is the game mode, gather, build and raid, as standard. Fighting and raiding between players is allowed. It is a Modded listing: plugins or settings change how the game plays. Carbon plugins are running on it. The VAC anti-cheat from Valve is on.
How to join
How do I join Fiddlewood?
Enter client.connect 161.129.66.157:28080 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically.