test plugins
Offline 161.248.62.69:28015 checked 12d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 63% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server tags
Which Rust Pop Watch lists and filters include test plugins?
These Rust Pop Watch lists include test plugins: Modded Rust servers, live. These are the filters that list it on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on test plugins mean?
These are the tags test plugins publishes for the browser: gmrust (Game mode): This one runs standard Rust survival, as it comes; mp99 (Max players): It has 99 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): To join, your game must be on the same protocol version: 2634; cs166494 (Build): Game build: 166494; ptrak (Networking): The network layer is RakNet, which is the game's standard; $r? (Region code): No region code has been set; ^o (Oxide): Oxide (uMod), a plugin framework, is what it runs; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^x (Unknown flag): No documentation from Facepunch covers this flag. You'll find players now, queue length and world creation time in the tags, printed at the top of this page.
Population
How does test plugins rank against other Rust servers?
A seven-day player-hours placing of #13,609 puts test plugins in the top 63% of all ranked servers.
How many players are on test plugins right now?
The last sighting of test plugins was 12 days 9 hours ago, and it is offline now.
Server details
Is test plugins online, and how reliable is it?
test plugins shows as offline, last spotted 12 days 9 hours ago. It was up 0% of the time over the last 7 full days, 0 of 168 hours in total. Rust Pop Watch's first record of it is 16 October 2026.
Where is test plugins located?
No region is published by test plugins. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. Connect at 161.248.62.69:28015.
Which Rust version is test plugins on?
On Windows, test plugins runs Rust network protocol 2634 and build 166494. Joining requires your game to match the protocol, which Steam updates for you.
Wipe times
What is the wipe schedule on test plugins?
test plugins's rhythm stays hidden while so few of its wipes are on record. The monthly force wipe takes every Rust server down for a new world, and the next one lands on Thursday 5 November at 19:00 UTC. 26 days 22 hours is when the present world was made.
The rules
What are the rules and settings on test plugins?
No gather rate appears in the name of test plugins. The group limit is 8 players, the game's default. the usual game of gathering, building and raiding: that is the survival mode. Players can raid and fight one another. It is a Modded listing: plugins or settings change how the game plays. Oxide plugins are running on it. The VAC anti-cheat from Valve is off.
Join up
How do I join test plugins?
Enter client.connect 161.248.62.69:28015 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically.