SYPSNMDFQ
Offline 162.14.110.20:28016 checked 16d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 4 Oct, 09:07 UTC24d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Tags
Who runs SYPSNMDFQ?
The same operator most likely runs SYPSNMDFQ and 16 other servers we track, since all publish a jprust.cn hostname.
Which Rust Pop Watch lists and filters include SYPSNMDFQ?
You'll find SYPSNMDFQ on the following Rust Pop Watch lists: Modded Rust servers, live. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on SYPSNMDFQ mean?
The game's server browser picks up these tags from SYPSNMDFQ: gmrust (Game mode): This one runs standard Rust survival, as it comes; mp66 (Max players): There are 66 slots; ts8 (Group limit): The default team size of 8 applies here; v2634 (Protocol): The game protocol is 2634, so your client has to match it to join; cs166652 (Build): Game build: 166652; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): No region code has been set; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing. The tags also carry its current players, queue and world creation time, all shown at the top of this page.
The players
How does SYPSNMDFQ rank against other Rust servers?
The last seven days of player hours place SYPSNMDFQ at #15,427, in the top 71% of all ranked servers.
How many players are on SYPSNMDFQ right now?
SYPSNMDFQ went quiet 16 days 7 hours ago and is offline at the moment.
Server details
Is SYPSNMDFQ online, and how reliable is it?
SYPSNMDFQ shows as offline, last spotted 16 days 7 hours ago. It was up 0% of the time over the last 7 full days, 0 of 168 hours in total. The first time Rust Pop Watch saw it was 13 September 2026.
Where is SYPSNMDFQ located?
No region is published by SYPSNMDFQ. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. You'll find it at 162.14.110.20:28016.
Which Rust version is SYPSNMDFQ on?
On Windows, SYPSNMDFQ runs Rust network protocol 2634 and build 166652. To join, your game must be on the same protocol; Steam handles the update.
Wipe days
What happens on SYPSNMDFQ when wipe day comes around?
Recent wipes averaged a peak of 0 players at their busiest. 0 hours after the latest wipe, the crowd hit its peak.
What is the wipe schedule on SYPSNMDFQ?
SYPSNMDFQ's rhythm stays hidden while so few of its wipes are on record. The monthly force wipe takes every Rust server down for a new world, and the next one lands on Thursday 5 November at 19:00 UTC. 24 days 23 hours is when the present world was made.
Map and rules
Which map does SYPSNMDFQ run?
Generated by the game with seed 1, the map on SYPSNMDFQ is procedural and 1,000 in size. Matching size and seed produce the same map, so RustMaps can show it from this page.
What are the rules and settings on SYPSNMDFQ?
The name of SYPSNMDFQ says nothing about gather rate. Eight players per group: that is the game's default. It runs survival, the usual game of gathering, building and raiding. Players can raid and fight one another. It is a Modded listing: plugins or settings change how the game plays. Oxide plugins power it. VAC, Valve's anti-cheat, is switched on.
Getting in
How do I join SYPSNMDFQ?
Enter client.connect 162.14.110.20:28016 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically.