Live 99,275 players 11,886 servers online 380 fresh wipes in 3 hours Refreshed every five minutes

Live Rust population watch: who's up, who's down, who just wiped.

Camera-shy: no banner published Local Mod Dev Off dutyoffline
Celebrity profile

Local Mod Dev

Offline 162.157.20.120:28015 checked 21d ago

moddedoxide
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Vital stats

Players now 1/ 4 slots 25% full
7-day average0peak –
Rank#14,201top 64%
Region–no continent published · group 8, the default
Last wipe21d agono schedule published
Next wipe–no wipe seen yet
The rise

Players

No hourly history yet.

Hourly average and peak, UTC.

Behind the scenes

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Climbing the charts

Rank

daily · 1 is best
RankRank in region
15k10k15k20k7 Oct8 Oct10 Oct11 Oct13 Oct14 Oct

Top 64% of all ranked servers. Ranked on player hours over the last seven days.

The wipe diary

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Past seasons

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Similar servers

The same kind of game, then region, group limit, rate and wipes.

The interview

Quick answers

From the figures on this page.

Lists and tags

Which Rust Pop Watch lists and filters include Local Mod Dev?

These Rust Pop Watch lists include Local Mod Dev: Modded Rust servers, live. These are the filters that list it on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

What do the server tags on Local Mod Dev mean?

These are the tags Local Mod Dev publishes for the browser: gmrust (Game mode): Plain vanilla Rust survival, nothing bolted on; mp4 (Max players): It has 4 slots; ts8 (Group limit): The default team size of 8 applies here; v2634 (Protocol): To join, your game must be on the same protocol version: 2634; cs167058 (Build): The game build is 167058; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): Region code left blank; ^o (Oxide): Oxide (uMod), a plugin framework, is what it runs; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing. The tags also carry its current players, queue and world creation time, all shown at the top of this page.

Population

How does Local Mod Dev rank against other Rust servers?

The last seven days of player hours place Local Mod Dev at #14,201, in the top 64% of all ranked servers.

How many players are on Local Mod Dev right now?

The last sighting of Local Mod Dev was 21 days 21 hours ago, and it is offline now.

Server details

Is Local Mod Dev online, and how reliable is it?

Down at the moment: Local Mod Dev was last seen 21 days 21 hours ago. Out of 168 hours in the last 7 full days, it was online for 0, a 0% uptime. The first time Rust Pop Watch saw it was 7 October 2026.

Where is Local Mod Dev located?

There is no region from Local Mod Dev. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. Connect at 162.157.20.120:28015.

Which Rust version is Local Mod Dev on?

Rust network protocol 2634 and build 167058 is the version Local Mod Dev runs on Windows. Joining requires your game to match the protocol, which Steam updates for you.

The wipe schedule

What is the wipe schedule on Local Mod Dev?

Too few wipes are on record for Local Mod Dev to reveal its rhythm. The monthly force wipe takes every Rust server down for a new world, and the next one lands on Thursday 5 November at 19:00 UTC. Its current world has been live for 21 days 22 hours.

Rules and settings

Which map does Local Mod Dev run?

Local Mod Dev uses a procedural map, which the game generates.

What are the rules and settings on Local Mod Dev?

No gather rate appears in the name of Local Mod Dev. The group limit is 8 players, the game's default. the usual game of gathering, building and raiding: that is the survival mode. Fighting and raiding between players is allowed. The server browser files it under Modded, where plugins or settings change the game. The plugin count is Oxide. The VAC anti-cheat from Valve is on.

Getting in

How do I join Local Mod Dev?

The console method: start Rust, press F1, and type client.connect 162.157.20.120:28015. Launch Rust on this page is another way, opening Rust via Steam and connecting.

Decoded

Server tags

what each one means

Published as mp4,ptrak,$r?,v2634,gmrust,cs167058,ts8,^o^z

Game

gmrust
Game mode Plain vanilla Rust survival, nothing bolted on.
mp4
Max players It has 4 slots.
ts8
Group limit The default team size of 8 applies here.
v2634
Protocol To join, your game must be on the same protocol version: 2634.
cs167058
Build The game build is 167058.
ptrak
Networking RakNet is the network layer, the game's standard one.
$r?
Region code Region code left blank.

Mods and access

^o
Oxide Oxide (uMod), a plugin framework, is what it runs.
^z
Modded The game is changed by plugins or settings, hence the Modded listing.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.