[JP] Japan Build Server | Creative
Online 162.43.74.201:28025 checked 6m ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 18% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 7 Oct, 02:50 UTC20d ago | 1 | – | running | 0 |
| Mon 14 Sep, 06:04 UTC43d ago | 2 | halved by day 7 | 22.9 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Tags
Which Rust Pop Watch lists and filters include [JP] Japan Build Server | Creative?
These are the Rust Pop Watch lists that include [JP] Japan Build Server | Creative: Modded Rust servers, live, Build and creative servers, live and Rust creative servers, watched. These filters bring it up on the server list: Region: Asia; Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
What do the server tags on [JP] Japan Build Server | Creative mean?
These are the tags [JP] Japan Build Server | Creative publishes for the browser: gmrust (Game mode): Plain vanilla Rust survival, nothing bolted on; mp20 (Max players): Slots: 20; ts8 (Group limit): The default team size of 8 applies here; v2635 (Protocol): The game protocol is 2635, so your client has to match it to join; cs168909 (Build): It's on game build 168909; ptrak (Networking): The network layer is RakNet, which is the game's standard; $r? (Region code): Region code left blank; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing; ^y (Carbon): Carbon, a plugin framework, is what it runs. The tags also carry its current players, queue and world creation time, all shown at the top of this page.
Player counts
How does [JP] Japan Build Server | Creative rank against other Rust servers?
A seven-day player-hours placing of #3,909 puts [JP] Japan Build Server | Creative in the top 18% of all ranked servers.
How many players are on [JP] Japan Build Server | Creative right now?
[JP] Japan Build Server | Creative is holding 2 players, with 20 slots in total. Averaging 1 players across seven days, it topped out at 5. Over the last 48 hours, the fullest hour was 13:00 UTC, averaging 3 players.
Server facts
Is [JP] Japan Build Server | Creative online, and how reliable is it?
[JP] Japan Build Server | Creative is live at the moment. The uptime figure suggests it restarted roughly 4 days 21 hours ago. Out of 168 hours in the last 7 full days, it was online for 168, a 100% uptime. Rust Pop Watch's first record of it is 13 September 2026.
Does [JP] Japan Build Server | Creative run smoothly?
Average server fps for the last 48 hours was 233, and it never went below 157. At its peak it held 9,847 entities: buildings, deployables and all the rest. Memory use peaked at 1,674 MB. Players feel lag when fps drops and the entity count climbs.
Where is [JP] Japan Build Server | Creative located?
Its name points to Asia, although [JP] Japan Build Server | Creative publishes no region tag. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. You'll find it at 162.43.74.201:28025.
Which Rust version is [JP] Japan Build Server | Creative on?
On Linux, [JP] Japan Build Server | Creative runs Rust network protocol 2635 and build 168909. To join, your game must be on the same protocol; Steam handles the update.
The wipe schedule
What happens on [JP] Japan Build Server | Creative when wipe day comes around?
Across its recent wipes, the busiest point averaged 2 players. 0 hours after the latest wipe, the crowd hit its peak. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. The crowd fell under half by day 7 whenever it did not hold.
What is the wipe schedule on [JP] Japan Build Server | Creative?
[JP] Japan Build Server | Creative's rhythm stays hidden while so few of its wipes are on record. On Thursday 5 November at 19:00 UTC the force wipe arrives, and every Rust server wipes with it at monthly intervals. 20 days 16 hours is when the present world was made.
Map and rules
Which map does [JP] Japan Build Server | Creative run?
A procedural map of 1,500 with seed 1337 is what [JP] Japan Build Server | Creative runs, made by the game. Look at it on RustMaps from this page: the same size and seed always make the same map. On the map name: Custom Map.
What are the rules and settings on [JP] Japan Build Server | Creative?
Nothing in the name tells you the gather rate on [JP] Japan Build Server | Creative. Eight players per group: that is the game's default. It runs survival, the usual game of gathering, building and raiding. Raids and PvP are both on the table. Plugins or settings alter the game, and the browser lists it as Modded. Carbon plugins are running on it. VAC, Valve's anti-cheat, is switched on.
How to join
How do I join [JP] Japan Build Server | Creative?
The console method: start Rust, press F1, and type client.connect 162.43.74.201:28025. Launch Rust on this page is another way, opening Rust via Steam and connecting.