Live 93,303 players 11,891 servers online 175 fresh wipes in 3 hours Refreshed every five minutes

Live Rust population watch: who's up, who's down, who just wiped.

Camera-shy: no banner published [JP] Japan Build Server | Creative Onlineright now +2since yesterday
Celebrity profile

[JP] Japan Build Server | Creative

Online 162.43.74.201:28025 checked 6m ago

moddedcarbon
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Vital stats

Players now 2/ 20 slots 10% full +2against this time yesterday
7-day average1peak 5
Rank#3,909top 18%
Region–no continent published · group 8, the default
Last wipe20d agono schedule published
Next wipe–too few wipes seen yet
The rise

Players

AveragePeak
0123420:0005:0014:0000:0009:0018:00

Hourly average and peak, UTC.

Behind the scenes

Server performance

010020030040020:0005:0014:0000:0009:0018:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Climbing the charts

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 18% of all ranked servers. Ranked on player hours over the last seven days.

The wipe diary

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

22.9 days
usual gap
between real wipes
2
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 7

The first 48 hours of its last wipes

Wed 7 OctMon 14 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Past seasons

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 7 Oct, 02:50 UTC20d ago 1 – running 0
Mon 14 Sep, 06:04 UTC43d ago 2 halved by day 7 22.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Similar servers

The same kind of game, then region, group limit, rate and wipes.

The interview

Quick answers

From the figures on this page.

Tags

Which Rust Pop Watch lists and filters include [JP] Japan Build Server | Creative?

These are the Rust Pop Watch lists that include [JP] Japan Build Server | Creative: Modded Rust servers, live, Build and creative servers, live and Rust creative servers, watched. These filters bring it up on the server list: Region: Asia; Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

What do the server tags on [JP] Japan Build Server | Creative mean?

These are the tags [JP] Japan Build Server | Creative publishes for the browser: gmrust (Game mode): Plain vanilla Rust survival, nothing bolted on; mp20 (Max players): Slots: 20; ts8 (Group limit): The default team size of 8 applies here; v2635 (Protocol): The game protocol is 2635, so your client has to match it to join; cs168909 (Build): It's on game build 168909; ptrak (Networking): The network layer is RakNet, which is the game's standard; $r? (Region code): Region code left blank; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing; ^y (Carbon): Carbon, a plugin framework, is what it runs. The tags also carry its current players, queue and world creation time, all shown at the top of this page.

Player counts

How does [JP] Japan Build Server | Creative rank against other Rust servers?

A seven-day player-hours placing of #3,909 puts [JP] Japan Build Server | Creative in the top 18% of all ranked servers.

How many players are on [JP] Japan Build Server | Creative right now?

[JP] Japan Build Server | Creative is holding 2 players, with 20 slots in total. Averaging 1 players across seven days, it topped out at 5. Over the last 48 hours, the fullest hour was 13:00 UTC, averaging 3 players.

Server facts

Is [JP] Japan Build Server | Creative online, and how reliable is it?

[JP] Japan Build Server | Creative is live at the moment. The uptime figure suggests it restarted roughly 4 days 21 hours ago. Out of 168 hours in the last 7 full days, it was online for 168, a 100% uptime. Rust Pop Watch's first record of it is 13 September 2026.

Does [JP] Japan Build Server | Creative run smoothly?

Average server fps for the last 48 hours was 233, and it never went below 157. At its peak it held 9,847 entities: buildings, deployables and all the rest. Memory use peaked at 1,674 MB. Players feel lag when fps drops and the entity count climbs.

Where is [JP] Japan Build Server | Creative located?

Its name points to Asia, although [JP] Japan Build Server | Creative publishes no region tag. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. You'll find it at 162.43.74.201:28025.

Which Rust version is [JP] Japan Build Server | Creative on?

On Linux, [JP] Japan Build Server | Creative runs Rust network protocol 2635 and build 168909. To join, your game must be on the same protocol; Steam handles the update.

The wipe schedule

What happens on [JP] Japan Build Server | Creative when wipe day comes around?

Across its recent wipes, the busiest point averaged 2 players. 0 hours after the latest wipe, the crowd hit its peak. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. The crowd fell under half by day 7 whenever it did not hold.

What is the wipe schedule on [JP] Japan Build Server | Creative?

[JP] Japan Build Server | Creative's rhythm stays hidden while so few of its wipes are on record. On Thursday 5 November at 19:00 UTC the force wipe arrives, and every Rust server wipes with it at monthly intervals. 20 days 16 hours is when the present world was made.

Map and rules

Which map does [JP] Japan Build Server | Creative run?

A procedural map of 1,500 with seed 1337 is what [JP] Japan Build Server | Creative runs, made by the game. Look at it on RustMaps from this page: the same size and seed always make the same map. On the map name: Custom Map.

What are the rules and settings on [JP] Japan Build Server | Creative?

Nothing in the name tells you the gather rate on [JP] Japan Build Server | Creative. Eight players per group: that is the game's default. It runs survival, the usual game of gathering, building and raiding. Raids and PvP are both on the table. Plugins or settings alter the game, and the browser lists it as Modded. Carbon plugins are running on it. VAC, Valve's anti-cheat, is switched on.

How to join

How do I join [JP] Japan Build Server | Creative?

The console method: start Rust, press F1, and type client.connect 162.43.74.201:28025. Launch Rust on this page is another way, opening Rust via Steam and connecting.

Decoded

Server tags

what each one means

Published as mp20,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Plain vanilla Rust survival, nothing bolted on.
mp20
Max players Slots: 20.
ts8
Group limit The default team size of 8 applies here.
v2635
Protocol The game protocol is 2635, so your client has to match it to join.
cs168909
Build It's on game build 168909.
ptrak
Networking The network layer is RakNet, which is the game's standard.
$r?
Region code Region code left blank.

Mods and access

^z
Modded The game is changed by plugins or settings, hence the Modded listing.
^y
Carbon Carbon, a plugin framework, is what it runs.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.