Test_2
Offline 163.123.33.233:28015 checked 31d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Tags
Which Rust Pop Watch lists and filters include Test_2?
These Rust Pop Watch lists include Test_2: Modded Rust servers, live. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on Test_2 mean?
For the server browser, Test_2 lists these tags: gmvanilla (Game mode): Survival in vanilla form; mp50 (Max players): There are 50 slots; ts8 (Group limit): The default team size of 8 applies here; v2633 (Protocol): To join, your game must be on the same protocol version: 2633; cs165217 (Build): The game build is 165217; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): Region code left blank; ^o (Oxide): A plugin framework called Oxide (uMod) is running here; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing. Current players, queue and world age are in the tags too, displayed at the top of this page.
Player counts
How does Test_2 rank against other Rust servers?
The last seven days of player hours place Test_2 at #16,924, in the top 71% of all ranked servers.
How many players are on Test_2 right now?
Offline now, Test_2 was last spotted 31 days 3 hours ago.
About the server
Is Test_2 online, and how reliable is it?
The server Test_2 is not online now; 31 days 3 hours have passed since it was last seen. The last 7 full days saw uptime of 0%, with 0 out of 168 hours online. Rust Pop Watch's first record of it is 13 September 2026.
Where is Test_2 located?
No region is published by Test_2. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. You'll find it at 163.123.33.233:28015.
Which Rust version is Test_2 on?
On Windows, Test_2 runs Rust network protocol 2633 and build 165217. Steam updates your game so it matches the protocol needed to join.
Wipe days
What is the wipe schedule on Test_2?
Test_2's rhythm stays hidden while so few of its wipes are on record. On Thursday 5 November at 19:00 UTC the force wipe arrives, and every Rust server wipes with it at monthly intervals. 47 days 4 hours is when the present world was made.
The rules
Which map does Test_2 run?
Test_2 uses a procedural map, which the game generates.
What are the rules and settings on Test_2?
No gather rate appears in the name of Test_2. Eight players per group: that is the game's default. survival is the game mode, gather, build and raid, as standard. Fighting and raiding between players is allowed. It is a Modded listing: plugins or settings change how the game plays. Oxide plugins are running on it. The VAC anti-cheat from Valve is on.
Getting in
How do I join Test_2?
The console method: start Rust, press F1, and type client.connect 163.123.33.233:28015. Launch Rust on this page is another way, opening Rust via Steam and connecting.