Nate/tyler
Online 163.245.195.73:26026 checked 9m ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 37% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 2 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 25 Oct, 19:59 UTC3d ago | 2 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server tags
Which Rust Pop Watch lists and filters include Nate/tyler?
These are the Rust Pop Watch lists that include Nate/tyler: Modded Rust servers, live. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
What do the server tags on Nate/tyler mean?
For the server browser, Nate/tyler lists these tags: gmrust (Game mode): Plain vanilla Rust survival, nothing bolted on; mp200 (Max players): It has 200 slots; ts8 (Group limit): The default team size of 8 applies here; v2635 (Protocol): You need the same game version to get in: protocol 2635; cs168909 (Build): It's on game build 168909; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): Region code left blank; ^o (Oxide): Oxide (uMod), a plugin framework, is what it runs; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing. Current players, queue and world age are in the tags too, displayed at the top of this page.
Player counts
How does Nate/tyler rank against other Rust servers?
Player hours over the last week rank Nate/tyler at #8,320, within the top 37% of ranked servers.
How many players are on Nate/tyler right now?
Nate/tyler is holding 0 players, with 200 slots in total. Averaging 0 players across seven days, it topped out at 2. Over the last 48 hours, the fullest hour was 01:00 UTC, averaging 1 players.
About the server
Is Nate/tyler online, and how reliable is it?
Nate/tyler is live at the moment. The uptime figure suggests it restarted roughly 3 days 18 hours ago. Out of 72 hours in the last 3 full days, it was online for 71, a 99% uptime. Rust Pop Watch's first record of it is 25 October 2026.
Does Nate/tyler run smoothly?
The 48-hour average was 60 server fps, with a low of 51. The world carried as many as 31,457 entities, including buildings and deployables. The highest memory usage was 2,058 MB. Lag, for players, is low fps and an entity count that keeps climbing.
Where is Nate/tyler located?
No region is published by Nate/tyler. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. Connect at 163.245.195.73:26026.
Which Rust version is Nate/tyler on?
Rust network protocol 2635 and build 168909 is the version Nate/tyler runs on Linux. Steam updates your game so it matches the protocol needed to join.
The wipe schedule
What happens on Nate/tyler when wipe day comes around?
The average busiest crowd over recent wipes was 2 players. The crowd on the latest wipe topped out 2 hours in.
What is the wipe schedule on Nate/tyler?
Too few wipes are on record for Nate/tyler to reveal its rhythm. On Thursday 5 November at 19:00 UTC the force wipe arrives, and every Rust server wipes with it at monthly intervals. The world it is running now dates from 3 days 20 hours.
The rules
Which map does Nate/tyler run?
A procedural map of 2,500 with seed 88451 is what Nate/tyler runs, made by the game. Matching size and seed produce the same map, so RustMaps can show it from this page.
What are the rules and settings on Nate/tyler?
The name of Nate/tyler says nothing about gather rate. Eight players per group: that is the game's default. survival is the game mode, gather, build and raid, as standard. Fighting and raiding between players is allowed. Plugins or settings alter the game, and the browser lists it as Modded. Oxide plugins power it. Anti-cheat is on: VAC, Valve's system.
Getting in
How do I join Nate/tyler?
Enter client.connect 163.245.195.73:26026 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically.