skintest
Offline 164.138.95.197:28015 checked 14d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server tags
Which Rust Pop Watch lists and filters include skintest?
You'll find skintest on the following Rust Pop Watch lists: Modded Rust servers, live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on skintest mean?
These are the tags skintest publishes for the browser: gmrust (Game mode): Survival, standard Rust style; mp1 (Max players): There are 1 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): You need the same game version to get in: protocol 2634; cs167398 (Build): The game build is 167398; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): Region code left blank; ^o (Oxide): A plugin framework called Oxide (uMod) is running here; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing. Current players, queue and world age are in the tags too, displayed at the top of this page.
Population
How does skintest rank against other Rust servers?
The last seven days of player hours place skintest at #15,230, in the top 71% of all ranked servers.
How many players are on skintest right now?
The last sighting of skintest was 14 days 18 hours ago, and it is offline now.
Server facts
Is skintest online, and how reliable is it?
skintest shows as offline, last spotted 14 days 18 hours ago. It was up 0% of the time over the last 7 full days, 0 of 168 hours in total. It came to Rust Pop Watch's attention on 12 October 2026.
Where is skintest located?
No region is published by skintest. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. Connect at 164.138.95.197:28015.
Which Rust version is skintest on?
Rust network protocol 2634 and build 167398 is the version skintest runs on Windows. Steam updates your game so it matches the protocol needed to join.
Wipe times
What is the wipe schedule on skintest?
Too few wipes are on record for skintest to reveal its rhythm. On Thursday 5 November at 19:00 UTC the force wipe arrives, and every Rust server wipes with it at monthly intervals. The world it is running now dates from 16 days 9 hours.
Map and rules
Which map does skintest run?
A procedural map is what skintest runs, generated by the game.
What are the rules and settings on skintest?
No gather rate appears in the name of skintest. Eight players per group: that is the game's default. It runs survival, the usual game of gathering, building and raiding. Players can raid and fight one another. It is a Modded listing: plugins or settings change how the game plays. Oxide plugins power it. VAC, Valve's anti-cheat, is switched on.
How to join
How do I join skintest?
The console method: start Rust, press F1, and type client.connect 164.138.95.197:28015. Launch Rust on this page is another way, opening Rust via Steam and connecting.