DO NOT JOIN - Hillside update test
Offline 167.114.158.11:28075 checked 38d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Lists and tags
Which Rust Pop Watch lists and filters include DO NOT JOIN - Hillside update test?
These Rust Pop Watch lists include DO NOT JOIN - Hillside update test: Modded Rust servers, live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on DO NOT JOIN - Hillside update test mean?
These are the tags DO NOT JOIN - Hillside update test publishes for the browser: gmrust (Game mode): Survival, standard Rust style; mp2 (Max players): Slots: 2; ts8 (Group limit): This uses the default limit of 8 players per team; v2633 (Protocol): To join, your game must be on the same protocol version: 2633; cs163207 (Build): It's on game build 163207; ptrak (Networking): The network layer is RakNet, which is the game's standard; $r? (Region code): No region is listed; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. You'll find players now, queue length and world creation time in the tags, printed at the top of this page.
Player counts
How does DO NOT JOIN - Hillside update test rank against other Rust servers?
A seven-day player-hours placing of #15,450 puts DO NOT JOIN - Hillside update test in the top – of all ranked servers.
How many players are on DO NOT JOIN - Hillside update test right now?
The last sighting of DO NOT JOIN - Hillside update test was 38 days 18 hours ago, and it is offline now.
Server details
Is DO NOT JOIN - Hillside update test online, and how reliable is it?
Down at the moment: DO NOT JOIN - Hillside update test was last seen 38 days 18 hours ago. The last 7 full days saw uptime of 0%, with 0 out of 168 hours online. The first time Rust Pop Watch saw it was 19 September 2026.
Where is DO NOT JOIN - Hillside update test located?
There is no region from DO NOT JOIN - Hillside update test. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. You'll find it at 167.114.158.11:28075.
Which Rust version is DO NOT JOIN - Hillside update test on?
Rust network protocol 2633 and build 163207 is the version DO NOT JOIN - Hillside update test runs on Linux. Steam updates your game so it matches the protocol needed to join.
Wipe days
What is the wipe schedule on DO NOT JOIN - Hillside update test?
Too few wipes are on record for DO NOT JOIN - Hillside update test to reveal its rhythm. A force wipe comes round every month for all Rust servers, with the next on Thursday 5 November at 19:00 UTC. The world it is running now dates from 46 days 20 hours.
Rules and settings
Which map does DO NOT JOIN - Hillside update test run?
The map on DO NOT JOIN - Hillside update test is procedural, made by the game.
What are the rules and settings on DO NOT JOIN - Hillside update test?
Nothing in the name tells you the gather rate on DO NOT JOIN - Hillside update test. Eight players per group: that is the game's default. the usual game of gathering, building and raiding: that is the survival mode. Fighting and raiding between players is allowed. The server browser files it under Modded, where plugins or settings change the game. Oxide plugins power it. VAC, Valve's anti-cheat, is switched on.
Getting in
How do I join DO NOT JOIN - Hillside update test?
Enter client.connect 167.114.158.11:28075 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically.