[TEST] Hillside mock main - not a real server
Online 167.114.158.11:28210 checked 3h ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 14 Oct, 23:33 UTC13d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Tags
Which Rust Pop Watch lists and filters include [TEST] Hillside mock main - not a real server?
These are the Rust Pop Watch lists that include [TEST] Hillside mock main - not a real server: Modded Rust servers, live. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the server tags on [TEST] Hillside mock main - not a real server mean?
For the server browser, [TEST] Hillside mock main - not a real server lists these tags: gmrust (Game mode): Plain vanilla Rust survival, nothing bolted on; mp10 (Max players): It has 10 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): To join, your game must be on the same protocol version: 2635; cs168909 (Build): It's on game build 168909; ptrak (Networking): The network layer is RakNet, which is the game's standard; $r? (Region code): Region code left blank; ^o (Oxide): A plugin framework called Oxide (uMod) is running here; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing. Current players, queue and world age are in the tags too, displayed at the top of this page.
Player counts
How does [TEST] Hillside mock main - not a real server rank against other Rust servers?
Player hours over the last week rank [TEST] Hillside mock main - not a real server at #15,323, within the top 69% of ranked servers.
How many players are on [TEST] Hillside mock main - not a real server right now?
[TEST] Hillside mock main - not a real server is holding 0 players, with 10 slots in total. It has averaged 0 players over the last seven days.
Server details
Is [TEST] Hillside mock main - not a real server online, and how reliable is it?
Right now, [TEST] Hillside mock main - not a real server is up and running. Out of 168 hours in the last 7 full days, it was online for 168, a 100% uptime. It came to Rust Pop Watch's attention on 19 September 2026.
Where is [TEST] Hillside mock main - not a real server located?
No region is published by [TEST] Hillside mock main - not a real server. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. You'll find it at 167.114.158.11:28210.
Which Rust version is [TEST] Hillside mock main - not a real server on?
Rust network protocol 2635 and build 168909 is the version [TEST] Hillside mock main - not a real server runs on Linux. To join, your game must be on the same protocol; Steam handles the update.
Wipe times
What happens on [TEST] Hillside mock main - not a real server when wipe day comes around?
Recent wipes averaged a peak of 1 players at their busiest. The crowd on the latest wipe topped out 0 hours in.
What is the wipe schedule on [TEST] Hillside mock main - not a real server?
The record of [TEST] Hillside mock main - not a real server's wipes is still too thin to show its rhythm. The monthly force wipe takes every Rust server down for a new world, and the next one lands on Thursday 5 November at 19:00 UTC. The world it is running now dates from 13 days 20 hours.
Map and rules
Which map does [TEST] Hillside mock main - not a real server run?
[TEST] Hillside mock main - not a real server uses a procedural map, which the game generates.
What are the rules and settings on [TEST] Hillside mock main - not a real server?
Nothing in the name tells you the gather rate on [TEST] Hillside mock main - not a real server. Eight players per group: that is the game's default. It runs survival, the usual game of gathering, building and raiding. Fighting and raiding between players is allowed. The server browser files it under Modded, where plugins or settings change the game. The plugin count is Oxide. VAC, Valve's anti-cheat, is switched on.
Join up
How do I join [TEST] Hillside mock main - not a real server?
Enter client.connect 167.114.158.11:28210 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically.