RustScape test | RFM_FO_0.0.36 (1)
Offline 167.233.208.36:28015 checked 5d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 55% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Tags
Which Rust Pop Watch lists and filters include RustScape test | RFM_FO_0.0.36 (1)?
These are the Rust Pop Watch lists that include RustScape test | RFM_FO_0.0.36 (1): Modded Rust servers, live. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
What do the server tags on RustScape test | RFM_FO_0.0.36 (1) mean?
The game's server browser picks up these tags from RustScape test | RFM_FO_0.0.36 (1): gmrust (Game mode): Plain vanilla Rust survival, nothing bolted on; mp10 (Max players): There are 10 slots; ts8 (Group limit): The default team size of 8 applies here; v2635 (Protocol): The game protocol is 2635, so your client has to match it to join; cs168909 (Build): It's on game build 168909; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): No region code has been set; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing. The tags also carry its current players, queue and world creation time, all shown at the top of this page.
Player counts
How does RustScape test | RFM_FO_0.0.36 (1) rank against other Rust servers?
A seven-day player-hours placing of #12,284 puts RustScape test | RFM_FO_0.0.36 (1) in the top 55% of all ranked servers.
How many players are on RustScape test | RFM_FO_0.0.36 (1) right now?
The last sighting of RustScape test | RFM_FO_0.0.36 (1) was 5 days 16 hours ago, and it is offline now. Peak for the week was 3, against an average of 2 players.
About the server
Is RustScape test | RFM_FO_0.0.36 (1) online, and how reliable is it?
RustScape test | RFM_FO_0.0.36 (1) shows as offline, last spotted 5 days 16 hours ago. The last 4 full days saw uptime of 0%, with 0 out of 96 hours online. Rust Pop Watch's first record of it is 23 October 2026.
Where is RustScape test | RFM_FO_0.0.36 (1) located?
No region is published by RustScape test | RFM_FO_0.0.36 (1). Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. You'll find it at 167.233.208.36:28015.
Which Rust version is RustScape test | RFM_FO_0.0.36 (1) on?
Rust network protocol 2635 and build 168909 is the version RustScape test | RFM_FO_0.0.36 (1) runs on Linux. To join, your game must be on the same protocol; Steam handles the update.
Wipe times
What is the wipe schedule on RustScape test | RFM_FO_0.0.36 (1)?
RustScape test | RFM_FO_0.0.36 (1)'s rhythm stays hidden while so few of its wipes are on record. The monthly force wipe takes every Rust server down for a new world, and the next one lands on Thursday 5 November at 19:00 UTC. 5 days 17 hours is when the present world was made.
Rules and settings
What are the rules and settings on RustScape test | RFM_FO_0.0.36 (1)?
The name of RustScape test | RFM_FO_0.0.36 (1) says nothing about gather rate. Eight players per group: that is the game's default. survival is the game mode, the usual game of gathering, building and raiding. Fighting and raiding between players is allowed. The server browser files it under Modded, where plugins or settings change the game. Oxide plugins are running on it. Anti-cheat is on: VAC, Valve's system.
How to join
How do I join RustScape test | RFM_FO_0.0.36 (1)?
Enter client.connect 167.233.208.36:28015 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically.