Sharts testing
Offline 168.100.162.21:30015 checked 1d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 41% of all ranked servers. Ranked on player hours over the last seven days.
World resets
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 27 Oct, 21:27 UTC1d ago | – | – | – | 0 |
| Mon 26 Oct, 23:01 UTC2d ago | – | – | – | 2 |
| Sun 25 Oct, 22:34 UTC3d ago | – | – | – | 0 |
| Sun 25 Oct, 22:21 UTC3d ago | – | – | – | 1 |
| Sat 24 Oct, 00:56 UTC5d ago | – | – | – | 0 |
| Fri 23 Oct, 23:19 UTC5d ago | – | – | – | 1 |
| Fri 23 Oct, 23:05 UTC5d ago | – | – | – | 1 |
| Fri 23 Oct, 22:47 UTC5d ago | – | – | – | 1 |
| Fri 23 Oct, 22:41 UTC5d ago | – | – | – | 0 |
| Fri 23 Oct, 22:18 UTC5d ago | – | – | – | 1 |
| Fri 23 Oct, 21:53 UTC5d ago | – | – | – | 1 |
| Thu 22 Oct, 23:52 UTC6d ago | – | – | – | 0 |
| Thu 22 Oct, 23:38 UTC6d ago | – | – | – | 1 |
| Thu 22 Oct, 23:22 UTC6d ago | – | – | – | 0 |
| Wed 21 Oct, 04:57 UTC8d ago | – | – | – | 1 |
| Wed 21 Oct, 04:29 UTC8d ago | – | – | – | 0 |
| Wed 21 Oct, 04:10 UTC8d ago | – | – | – | 1 |
| Mon 19 Oct, 23:23 UTC9d ago | – | – | – | 0 |
| Mon 19 Oct, 23:12 UTC9d ago | – | – | – | 1 |
| Tue 6 Oct, 20:02 UTC22d ago | 1 | – | 13.1 days | 0 |
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Lists and tags
Which Rust Pop Watch lists and filters include Sharts testing?
You'll find Sharts testing on the following Rust Pop Watch lists: Modded Rust servers, live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
What do the server tags on Sharts testing mean?
For the server browser, Sharts testing lists these tags: gmrust (Game mode): Plain vanilla Rust survival, nothing bolted on; mp0 (Max players): It has 0 slots; ts8 (Group limit): This uses the default limit of 8 players per team; v2635 (Protocol): To join, your game must be on the same protocol version: 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): Region code left blank; ^o (Oxide): A plugin framework called Oxide (uMod) is running here; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing. Current players, queue and world age are in the tags too, displayed at the top of this page.
Player counts
How does Sharts testing rank against other Rust servers?
Player hours over the last week rank Sharts testing at #9,062, within the top 41% of ranked servers.
How many players are on Sharts testing right now?
The last sighting of Sharts testing was 41 hours ago, and it is offline now. Peak for the week was 2, against an average of 0 players. The busiest stretch of the last 48 hours came at 21:00 UTC, averaging 0 players.
Server facts
Is Sharts testing online, and how reliable is it?
Down at the moment: Sharts testing was last seen 41 hours ago. Based on the uptime it reports, the last restart was about 21 hours ago. The last 7 full days saw uptime of 23%, with 39 out of 168 hours online. Rust Pop Watch's first record of it is 16 September 2026.
Does Sharts testing run smoothly?
Average server fps for the last 48 hours was 60, and it never went below 60. At its peak it held 4,911 entities: buildings, deployables and all the rest. The highest memory usage was 1,204 MB. Players feel lag when fps drops and the entity count climbs.
Where is Sharts testing located?
There is no region from Sharts testing. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. Connect at 168.100.162.21:30015.
Which Rust version is Sharts testing on?
On Linux, Sharts testing runs Rust network protocol 2635 and build 168909. Steam updates your game so it matches the protocol needed to join.
The wipe schedule
What is the wipe schedule on Sharts testing?
No wipe schedule exists for Sharts testing: it swaps in a fresh world every few hours, and those resets are not wipes.
The rules
Which map does Sharts testing run?
The procedural map on Sharts testing measures 1,500 and comes from the game with seed 47856. Look at it on RustMaps from this page: the same size and seed always make the same map. On the map name: Custom Map.
What are the rules and settings on Sharts testing?
No gather rate appears in the name of Sharts testing. The group limit is 8 players, the game's default. gather, build and raid, as standard: that is the survival mode. Fighting and raiding between players is allowed. Plugins or settings alter the game, and the browser lists it as Modded. The plugin count is Oxide. The VAC anti-cheat from Valve is on.
Getting in
How do I join Sharts testing?
Enter client.connect 168.100.162.21:30015 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically.