Test Server Alpha
Offline 169.0.100.209:28015 checked 12d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 60% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 16 Oct, 17:31 UTC12d ago | 1 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server tags
Which Rust Pop Watch lists and filters include Test Server Alpha?
These are the Rust Pop Watch lists that include Test Server Alpha: Modded Rust servers, live. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the server tags on Test Server Alpha mean?
The game's server browser picks up these tags from Test Server Alpha: gmvanilla (Game mode): The mode is vanilla survival; mp100 (Max players): It has 100 slots; ts8 (Group limit): The default team size of 8 applies here; v2634 (Protocol): You need the same game version to get in: protocol 2634; cs167781 (Build): Game build: 167781; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): Region code left blank; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. The tags also carry its current players, queue and world creation time, all shown at the top of this page.
The players
How does Test Server Alpha rank against other Rust servers?
A seven-day player-hours placing of #12,911 puts Test Server Alpha in the top 60% of all ranked servers.
How many players are on Test Server Alpha right now?
The last sighting of Test Server Alpha was 12 days ago, and it is offline now.
Server details
Is Test Server Alpha online, and how reliable is it?
Test Server Alpha shows as offline, last spotted 12 days ago. Out of 168 hours in the last 7 full days, it was online for 0, a 0% uptime. It came to Rust Pop Watch's attention on 13 October 2026.
Where is Test Server Alpha located?
No region is published by Test Server Alpha. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. You'll find it at 169.0.100.209:28015.
Which Rust version is Test Server Alpha on?
On Windows, Test Server Alpha runs Rust network protocol 2634 and build 167781. Steam updates your game so it matches the protocol needed to join.
Wipe times
What happens on Test Server Alpha when wipe day comes around?
The average busiest crowd over recent wipes was 1 players. The latest wipe's crowd was busiest 0 hours after it began.
What is the wipe schedule on Test Server Alpha?
The record of Test Server Alpha's wipes is still too thin to show its rhythm. On Thursday 5 November at 19:00 UTC the force wipe arrives, and every Rust server wipes with it at monthly intervals. Its current world has been live for 12 days 1 hours.
The rules
What are the rules and settings on Test Server Alpha?
No gather rate appears in the name of Test Server Alpha. Groups go up to 8 players, which is the default. the usual game of gathering, building and raiding: that is the survival mode. Players can raid and fight one another. Plugins or settings alter the game, and the browser lists it as Modded. Oxide plugins power it. VAC, Valve's anti-cheat, is switched on.
Getting in
How do I join Test Server Alpha?
The console method: start Rust, press F1, and type client.connect 169.0.100.209:28015. Launch Rust on this page is another way, opening Rust via Steam and connecting.