Test Server Alpha
Offline 169.0.232.208:28015 checked 21d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 4 Oct, 10:56 UTC23d ago | 1 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Lists and tags
Which Rust Pop Watch lists and filters include Test Server Alpha?
These Rust Pop Watch lists include Test Server Alpha: Modded Rust servers, live. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on Test Server Alpha mean?
These are the tags Test Server Alpha publishes for the browser: gmvanilla (Game mode): This is vanilla survival; mp100 (Max players): There are 100 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): The game protocol is 2634, so your client has to match it to join; cs166652 (Build): Game build: 166652; ptrak (Networking): The network layer is RakNet, which is the game's standard; $r? (Region code): No region is listed; ^o (Oxide): Oxide (uMod), a plugin framework, is what it runs; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. You'll find players now, queue length and world creation time in the tags, printed at the top of this page.
Population
How does Test Server Alpha rank against other Rust servers?
Player hours over the last week rank Test Server Alpha at #16,008, within the top 72% of ranked servers.
How many players are on Test Server Alpha right now?
Offline now, Test Server Alpha was last spotted 21 days 2 hours ago.
Server details
Is Test Server Alpha online, and how reliable is it?
Test Server Alpha shows as offline, last spotted 21 days 2 hours ago. The last 7 full days saw uptime of 0%, with 0 out of 168 hours online. The first time Rust Pop Watch saw it was 4 October 2026.
Where is Test Server Alpha located?
No region is published by Test Server Alpha. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. Connect at 169.0.232.208:28015.
Which Rust version is Test Server Alpha on?
Rust network protocol 2634 and build 166652 is the version Test Server Alpha runs on Windows. Steam updates your game so it matches the protocol needed to join.
Wipe days
What happens on Test Server Alpha when wipe day comes around?
Across its recent wipes, the busiest point averaged 1 players. The crowd on the latest wipe topped out 0 hours in.
What is the wipe schedule on Test Server Alpha?
Too few wipes are on record for Test Server Alpha to reveal its rhythm. On Thursday 5 November at 19:00 UTC the force wipe arrives, and every Rust server wipes with it at monthly intervals. Its current world has been live for 23 days 10 hours.
Rules and settings
Which map does Test Server Alpha run?
A procedural map is what Test Server Alpha runs, generated by the game.
What are the rules and settings on Test Server Alpha?
The name of Test Server Alpha says nothing about gather rate. Eight players per group: that is the game's default. It runs survival, gather, build and raid, as standard. Players can raid and fight one another. It is a Modded listing: plugins or settings change how the game plays. Oxide plugins power it. The VAC anti-cheat from Valve is on.
Getting in
How do I join Test Server Alpha?
The console method: start Rust, press F1, and type client.connect 169.0.232.208:28015. Launch Rust on this page is another way, opening Rust via Steam and connecting.