pico-v2 test
Offline 169.150.196.33:28015 checked 18d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 66% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 10 Oct, 14:54 UTC18d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server tags
Which Rust Pop Watch lists and filters include pico-v2 test?
You'll find pico-v2 test on the following Rust Pop Watch lists: Modded Rust servers, live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on pico-v2 test mean?
For the server browser, pico-v2 test lists these tags: gmrust (Game mode): Plain vanilla Rust survival, nothing bolted on; mp10 (Max players): It has 10 slots; ts8 (Group limit): The default team size of 8 applies here; v2634 (Protocol): You need the same game version to get in: protocol 2634; cs167398 (Build): Game build: 167398; ptrak (Networking): The network layer is RakNet, which is the game's standard; $r? (Region code): Region code left blank; ^o (Oxide): Oxide (uMod), a plugin framework, is what it runs; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing. You'll find players now, queue length and world creation time in the tags, printed at the top of this page.
Population
How does pico-v2 test rank against other Rust servers?
A seven-day player-hours placing of #14,691 puts pico-v2 test in the top 66% of all ranked servers.
How many players are on pico-v2 test right now?
The last sighting of pico-v2 test was 18 days 9 hours ago, and it is offline now.
Server facts
Is pico-v2 test online, and how reliable is it?
pico-v2 test shows as offline, last spotted 18 days 9 hours ago. Out of 168 hours in the last 7 full days, it was online for 0, a 0% uptime. Rust Pop Watch's first record of it is 9 October 2026.
Where is pico-v2 test located?
There is no region from pico-v2 test. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. You'll find it at 169.150.196.33:28015.
Which Rust version is pico-v2 test on?
On Windows, pico-v2 test runs Rust network protocol 2634 and build 167398. Joining requires your game to match the protocol, which Steam updates for you.
Wipe times
What happens on pico-v2 test when wipe day comes around?
The average busiest crowd over recent wipes was 1 players. The latest wipe's crowd was busiest 1 hours after it began.
What is the wipe schedule on pico-v2 test?
The record of pico-v2 test's wipes is still too thin to show its rhythm. On Thursday 5 November at 19:00 UTC the force wipe arrives, and every Rust server wipes with it at monthly intervals. The world it is running now dates from 18 days 14 hours.
Rules and settings
Which map does pico-v2 test run?
pico-v2 test uses a procedural map, which the game generates.
What are the rules and settings on pico-v2 test?
Nothing in the name tells you the gather rate on pico-v2 test. Eight players per group: that is the game's default. the usual game of gathering, building and raiding: that is the survival mode. Players can raid and fight one another. The server browser files it under Modded, where plugins or settings change the game. Oxide plugins power it. The VAC anti-cheat from Valve is off.
How to join
How do I join pico-v2 test?
The console method: start Rust, press F1, and type client.connect 169.150.196.33:28015. Launch Rust on this page is another way, opening Rust via Steam and connecting.