Console [SLK]
Offline 169.155.239.203:28020 checked 27d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Tags
Which Rust Pop Watch lists and filters include Console [SLK]?
These Rust Pop Watch lists include Console [SLK]: Modded Rust servers, live. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
What do the server tags on Console [SLK] mean?
For the server browser, Console [SLK] lists these tags: gmvanilla (Game mode): Survival in vanilla form; mp100 (Max players): Slots: 100; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): To join, your game must be on the same protocol version: 2633; cs165217 (Build): It's on game build 165217; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): No region code has been set; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): Carbon, a plugin framework, is what it runs. You'll find players now, queue length and world creation time in the tags, printed at the top of this page.
Player counts
How does Console [SLK] rank against other Rust servers?
The last seven days of player hours place Console [SLK] at #16,275, in the top 69% of all ranked servers.
How many players are on Console [SLK] right now?
Offline now, Console [SLK] was last spotted 27 days 19 hours ago.
Server facts
Is Console [SLK] online, and how reliable is it?
Down at the moment: Console [SLK] was last seen 27 days 19 hours ago. Out of 168 hours in the last 7 full days, it was online for 0, a 0% uptime. Rust Pop Watch's first record of it is 1 October 2026.
Where is Console [SLK] located?
No region is published by Console [SLK]. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. Connect at 169.155.239.203:28020.
Which Rust version is Console [SLK] on?
Rust network protocol 2633 and build 165217 is the version Console [SLK] runs on Windows. To join, your game must be on the same protocol; Steam handles the update.
Wipe times
What is the wipe schedule on Console [SLK]?
The record of Console [SLK]'s wipes is still too thin to show its rhythm. The monthly force wipe takes every Rust server down for a new world, and the next one lands on Thursday 5 November at 19:00 UTC. The world it is running now dates from 31 days 23 hours.
Map and rules
Which map does Console [SLK] run?
Console [SLK] uses a procedural map, which the game generates.
What are the rules and settings on Console [SLK]?
No gather rate appears in the name of Console [SLK]. Eight players per group: that is the game's default. gather, build and raid, as standard: that is the survival mode. Raids and PvP are both on the table. Plugins or settings alter the game, and the browser lists it as Modded. Carbon plugins are running on it. VAC, Valve's anti-cheat, is switched on.
How to join
How do I join Console [SLK]?
Enter client.connect 169.155.239.203:28020 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically.