Private PvP Lab
Offline 169.254.49.102:53480 checked 12d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Tags
Which Rust Pop Watch lists and filters include Private PvP Lab?
These are the Rust Pop Watch lists that include Private PvP Lab: Modded Rust servers, live. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the server tags on Private PvP Lab mean?
For the server browser, Private PvP Lab lists these tags: gmrust (Game mode): This one runs standard Rust survival, as it comes; mp2 (Max players): There are 2 slots; ts8 (Group limit): The default team size of 8 applies here; v2634 (Protocol): You need the same game version to get in: protocol 2634; cs167781 (Build): The game build is 167781; ptsw (Networking): 'sw' is the network layer used here; $r? (Region code): No region is listed; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): This server uses Carbon for plugins. Current players, queue and world age are in the tags too, displayed at the top of this page.
The players
How does Private PvP Lab rank against other Rust servers?
The last seven days of player hours place Private PvP Lab at #15,099, in the top 70% of all ranked servers.
How many players are on Private PvP Lab right now?
The last sighting of Private PvP Lab was 12 days 20 hours ago, and it is offline now.
About the server
Is Private PvP Lab online, and how reliable is it?
The server Private PvP Lab is not online now; 12 days 20 hours have passed since it was last seen. The last 7 full days saw uptime of 0%, with 0 out of 168 hours online. Rust Pop Watch's first record of it is 16 October 2026.
Where is Private PvP Lab located?
No region is published by Private PvP Lab. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. You'll find it at 169.254.49.102:53480.
Which Rust version is Private PvP Lab on?
On Windows, Private PvP Lab runs Rust network protocol 2634 and build 167781. Steam updates your game so it matches the protocol needed to join.
Wipe times
What is the wipe schedule on Private PvP Lab?
The record of Private PvP Lab's wipes is still too thin to show its rhythm. On Thursday 5 November at 19:00 UTC the force wipe arrives, and every Rust server wipes with it at monthly intervals. The world it is running now dates from 13 days 16 hours.
The rules
Which map does Private PvP Lab run?
A procedural map is what Private PvP Lab runs, generated by the game.
What are the rules and settings on Private PvP Lab?
The name of Private PvP Lab says nothing about gather rate. Groups go up to 8 players, which is the default. It runs survival, the usual game of gathering, building and raiding. Players can raid and fight one another. Plugins or settings alter the game, and the browser lists it as Modded. Carbon plugins power it. Anti-cheat is on: VAC, Valve's system.
Getting in
How do I join Private PvP Lab?
The console method: start Rust, press F1, and type client.connect 169.254.49.102:53480. Launch Rust on this page is another way, opening Rust via Steam and connecting.