RCE TAKEOVER
Online 170.23.127.203:25565 checked 11m ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 05:14 UTC26d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Lists and tags
Which Rust Pop Watch lists and filters include RCE TAKEOVER?
You'll find RCE TAKEOVER on the following Rust Pop Watch lists: Modded Rust servers, live. These are the filters that list it on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on RCE TAKEOVER mean?
For the server browser, RCE TAKEOVER lists these tags: gmrust (Game mode): Plain vanilla Rust survival, nothing bolted on; mp200 (Max players): Slots: 200; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): You need the same game version to get in: protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region is listed; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing. You'll find players now, queue length and world creation time in the tags, printed at the top of this page.
Population
How does RCE TAKEOVER rank against other Rust servers?
Player hours over the last week rank RCE TAKEOVER at #15,338, within the top 69% of ranked servers.
How many players are on RCE TAKEOVER right now?
0 players are on RCE TAKEOVER at the moment, out of 200 slots. Across the past week it drew an average of 0 players.
About the server
Is RCE TAKEOVER online, and how reliable is it?
As of now, RCE TAKEOVER is online. About 3 hours ago is when it last restarted, judging by its uptime. The last 7 full days saw uptime of 99%, with 167 out of 168 hours online. Rust Pop Watch's first record of it is 13 September 2026.
Does RCE TAKEOVER run smoothly?
Average server fps for the last 48 hours was 235, and it never went below 191. Entities reached a maximum of 44,868: buildings, deployables and everything else. Up to 2,063 MB of memory was used. What players experience as lag comes from low fps and a rising entity count.
Where is RCE TAKEOVER located?
There is no region from RCE TAKEOVER. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. You'll find it at 170.23.127.203:25565.
Which Rust version is RCE TAKEOVER on?
Rust network protocol 2635 and build 168909 is the version RCE TAKEOVER runs on Linux. Steam updates your game so it matches the protocol needed to join.
The wipe schedule
What happens on RCE TAKEOVER when wipe day comes around?
The average busiest crowd over recent wipes was 0 players. 0 hours after the latest wipe, the crowd hit its peak.
What is the wipe schedule on RCE TAKEOVER?
Too few wipes are on record for RCE TAKEOVER to reveal its rhythm. On Thursday 5 November at 19:00 UTC the force wipe arrives, and every Rust server wipes with it at monthly intervals. Its current world has been live for 26 days 5 hours.
Rules and settings
Which map does RCE TAKEOVER run?
The procedural map on RCE TAKEOVER measures 3,000 and comes from the game with seed 2345976. RustMaps has it from this page, since identical size and seed give an identical map.
What are the rules and settings on RCE TAKEOVER?
No gather rate appears in the name of RCE TAKEOVER. Eight players per group: that is the game's default. It runs survival, gather, build and raid, as standard. Fighting and raiding between players is allowed. Plugins or settings alter the game, and the browser lists it as Modded. Oxide plugins are running on it. Anti-cheat is on: VAC, Valve's system.
Join up
How do I join RCE TAKEOVER?
Enter client.connect 170.23.127.203:25565 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically.