Live 57,954 players 11,720 servers online 174 fresh wipes in 3 hours Refreshed every five minutes

Live Rust population watch: who's up, who's down, who just wiped.

Camera-shy: no banner published RCE TAKEOVER Onlineright now
Celebrity profile

RCE TAKEOVER

Online 170.23.127.203:25565 checked 11m ago

moddedoxide
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Vital stats

Players now 0/ 200 slots 0% full steadyagainst this time yesterday
7-day average0peak –
Rank#15,338top 69%
Region–no continent published · group 8, the default
Last wipe26d agono schedule published
Next wipe–too few wipes seen yet
The rise

Players

AveragePeak
0123411:0020:0005:0014:0000:0009:00

Hourly average and peak, UTC.

Behind the scenes

Server performance

010020030040011:0020:0005:0014:0000:0009:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Climbing the charts

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

The wipe diary

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

0
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Past seasons

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 05:14 UTC26d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

You might also like

Similar servers

The same kind of game, then region, group limit, rate and wipes.

The interview

Quick answers

From the figures on this page.

Lists and tags

Which Rust Pop Watch lists and filters include RCE TAKEOVER?

You'll find RCE TAKEOVER on the following Rust Pop Watch lists: Modded Rust servers, live. These are the filters that list it on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

What do the server tags on RCE TAKEOVER mean?

For the server browser, RCE TAKEOVER lists these tags: gmrust (Game mode): Plain vanilla Rust survival, nothing bolted on; mp200 (Max players): Slots: 200; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): You need the same game version to get in: protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region is listed; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing. You'll find players now, queue length and world creation time in the tags, printed at the top of this page.

Population

How does RCE TAKEOVER rank against other Rust servers?

Player hours over the last week rank RCE TAKEOVER at #15,338, within the top 69% of ranked servers.

How many players are on RCE TAKEOVER right now?

0 players are on RCE TAKEOVER at the moment, out of 200 slots. Across the past week it drew an average of 0 players.

About the server

Is RCE TAKEOVER online, and how reliable is it?

As of now, RCE TAKEOVER is online. About 3 hours ago is when it last restarted, judging by its uptime. The last 7 full days saw uptime of 99%, with 167 out of 168 hours online. Rust Pop Watch's first record of it is 13 September 2026.

Does RCE TAKEOVER run smoothly?

Average server fps for the last 48 hours was 235, and it never went below 191. Entities reached a maximum of 44,868: buildings, deployables and everything else. Up to 2,063 MB of memory was used. What players experience as lag comes from low fps and a rising entity count.

Where is RCE TAKEOVER located?

There is no region from RCE TAKEOVER. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. You'll find it at 170.23.127.203:25565.

Which Rust version is RCE TAKEOVER on?

Rust network protocol 2635 and build 168909 is the version RCE TAKEOVER runs on Linux. Steam updates your game so it matches the protocol needed to join.

The wipe schedule

What happens on RCE TAKEOVER when wipe day comes around?

The average busiest crowd over recent wipes was 0 players. 0 hours after the latest wipe, the crowd hit its peak.

What is the wipe schedule on RCE TAKEOVER?

Too few wipes are on record for RCE TAKEOVER to reveal its rhythm. On Thursday 5 November at 19:00 UTC the force wipe arrives, and every Rust server wipes with it at monthly intervals. Its current world has been live for 26 days 5 hours.

Rules and settings

Which map does RCE TAKEOVER run?

The procedural map on RCE TAKEOVER measures 3,000 and comes from the game with seed 2345976. RustMaps has it from this page, since identical size and seed give an identical map.

What are the rules and settings on RCE TAKEOVER?

No gather rate appears in the name of RCE TAKEOVER. Eight players per group: that is the game's default. It runs survival, gather, build and raid, as standard. Fighting and raiding between players is allowed. Plugins or settings alter the game, and the browser lists it as Modded. Oxide plugins are running on it. Anti-cheat is on: VAC, Valve's system.

Join up

How do I join RCE TAKEOVER?

Enter client.connect 170.23.127.203:25565 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically.

Decoded

Server tags

what each one means

Published as mp200,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Plain vanilla Rust survival, nothing bolted on.
mp200
Max players Slots: 200.
ts8
Group limit Teams cap at 8, which is the game default.
v2635
Protocol You need the same game version to get in: protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code No region is listed.

Mods and access

^o
Oxide This server uses Oxide (uMod) for plugins.
^z
Modded The game is changed by plugins or settings, hence the Modded listing.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.