Hardcore (Not yet finished construction)
Online 170.23.61.207:11352 checked 11m ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 16% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 14 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 10 Oct, 06:08 UTC19d ago | 3 | – | running | 0 |
| Wed 7 Oct, 08:47 UTC22d ago | 2 | held half | 2.9 days | 1 |
| Tue 6 Oct, 15:52 UTC23d ago | 2 | – | 0.7 days | 0 |
| Mon 5 Oct, 16:42 UTC24d ago | 2 | – | 1 days | 0 |
| Sun 4 Oct, 11:27 UTC25d ago | 1 | – | 1.2 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server tags
Which Rust Pop Watch lists and filters include Hardcore (Not yet finished construction)?
You'll find Hardcore (Not yet finished construction) on the following Rust Pop Watch lists: Modded Rust servers, live. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on Hardcore (Not yet finished construction) mean?
The game's server browser picks up these tags from Hardcore (Not yet finished construction): gmrust (Game mode): Survival, standard Rust style; mp100 (Max players): There are 100 slots; ts8 (Group limit): This uses the default limit of 8 players per team; v2635 (Protocol): To join, your game must be on the same protocol version: 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, which is the game's standard; $r? (Region code): No region is listed; ^o (Oxide): A plugin framework called Oxide (uMod) is running here; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing. Current players, queue and world age are in the tags too, displayed at the top of this page.
The players
How does Hardcore (Not yet finished construction) rank against other Rust servers?
A seven-day player-hours placing of #3,545 puts Hardcore (Not yet finished construction) in the top 16% of all ranked servers.
How many players are on Hardcore (Not yet finished construction) right now?
The current tally at Hardcore (Not yet finished construction): 4 players across 100 slots. Averaging 1 players across seven days, it topped out at 4. Look at 19:00 UTC: that was the busiest point of the last 48 hours, at 3 players on average.
About the server
Is Hardcore (Not yet finished construction) online, and how reliable is it?
Hardcore (Not yet finished construction) is live at the moment. The uptime figure suggests it restarted roughly 45 hours ago. The last 7 full days saw uptime of 99%, with 167 out of 168 hours online. The first time Rust Pop Watch saw it was 4 October 2026.
Does Hardcore (Not yet finished construction) run smoothly?
Its server fps over the last 48 hours averaged 57, with 51 as the lowest. Entities reached a maximum of 178,044: buildings, deployables and everything else. Memory use peaked at 4,913 MB. Lag, for players, is low fps and an entity count that keeps climbing.
Where is Hardcore (Not yet finished construction) located?
No region is published by Hardcore (Not yet finished construction). It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. You'll find it at 170.23.61.207:11352.
Which Rust version is Hardcore (Not yet finished construction) on?
On Linux, Hardcore (Not yet finished construction) runs Rust network protocol 2635 and build 168909. To join, your game must be on the same protocol; Steam handles the update.
Wipe times
What happens on Hardcore (Not yet finished construction) when wipe day comes around?
Recent wipes averaged a peak of 2 players at their busiest. The latest wipe's crowd was busiest 14 hours after it began. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.
What is the wipe schedule on Hardcore (Not yet finished construction)?
No next wipe can be predicted for Hardcore (Not yet finished construction): its wipes happen at irregular times. On Thursday 5 November at 19:00 UTC the force wipe arrives, and every Rust server wipes with it at monthly intervals. 19 days 14 hours is when the present world was made.
Rules and settings
Which map does Hardcore (Not yet finished construction) run?
Generated by the game with seed 7777, the map on Hardcore (Not yet finished construction) is procedural and 4,000 in size. Matching size and seed produce the same map, so RustMaps can show it from this page.
What are the rules and settings on Hardcore (Not yet finished construction)?
The name of Hardcore (Not yet finished construction) says nothing about gather rate. Eight players per group: that is the game's default. survival is the game mode, gather, build and raid, as standard. Fighting and raiding between players is allowed. It is a Modded listing: plugins or settings change how the game plays. The plugin count is Oxide. VAC, Valve's anti-cheat, is switched on.
How to join
How do I join Hardcore (Not yet finished construction)?
The console method: start Rust, press F1, and type client.connect 170.23.61.207:11352. Launch Rust on this page is another way, opening Rust via Steam and connecting.