Live 97,516 players 11,835 servers online 532 fresh wipes in 3 hours Refreshed every five minutes

Live Rust population watch: who's up, who's down, who just wiped.

Camera-shy: no banner published Hardcore (Not yet finished construction) Onlineright now +4since yesterday
Celebrity profile

Hardcore (Not yet finished construction)

Online 170.23.61.207:11352 checked 11m ago

moddedoxide
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Vital stats

Players now 4/ 100 slots 4% full +4against this time yesterday
7-day average1peak 4
Rank#3,545top 16%
Region–no continent published · group 8, the default
Last wipe19d agono schedule published
Next wipe–no rhythm it keeps
The rise

Players

AveragePeak
0123421:0006:0015:0001:0010:0019:00

Hourly average and peak, UTC.

Behind the scenes

Server performance

02040608021:0006:0015:0001:0010:0019:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Climbing the charts

Rank

daily · 1 is best
RankRank in region
15k10k15k20k4 Oct9 Oct14 Oct19 Oct24 Oct29 Oct

Top 16% of all ranked servers. Ranked on player hours over the last seven days.

The wipe diary

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

1.1 days
usual gap
between real wipes
50%
on rhythm
of its recent wipes
2
wipe-day peak
players, last three wipes
100%
crowd held
of its cycles kept half the crowd

The first 48 hours of its last wipes

Sat 10 OctWed 7 OctTue 6 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 14 hours in.

Past seasons

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 10 Oct, 06:08 UTC19d ago 3 – running 0
Wed 7 Oct, 08:47 UTC22d ago 2 held half 2.9 days 1
Tue 6 Oct, 15:52 UTC23d ago 2 – 0.7 days 0
Mon 5 Oct, 16:42 UTC24d ago 2 – 1 days 0
Sun 4 Oct, 11:27 UTC25d ago 1 – 1.2 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Similar servers

The same kind of game, then region, group limit, rate and wipes.

The interview

Quick answers

From the figures on this page.

Server tags

Which Rust Pop Watch lists and filters include Hardcore (Not yet finished construction)?

You'll find Hardcore (Not yet finished construction) on the following Rust Pop Watch lists: Modded Rust servers, live. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

What do the server tags on Hardcore (Not yet finished construction) mean?

The game's server browser picks up these tags from Hardcore (Not yet finished construction): gmrust (Game mode): Survival, standard Rust style; mp100 (Max players): There are 100 slots; ts8 (Group limit): This uses the default limit of 8 players per team; v2635 (Protocol): To join, your game must be on the same protocol version: 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, which is the game's standard; $r? (Region code): No region is listed; ^o (Oxide): A plugin framework called Oxide (uMod) is running here; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing. Current players, queue and world age are in the tags too, displayed at the top of this page.

The players

How does Hardcore (Not yet finished construction) rank against other Rust servers?

A seven-day player-hours placing of #3,545 puts Hardcore (Not yet finished construction) in the top 16% of all ranked servers.

How many players are on Hardcore (Not yet finished construction) right now?

The current tally at Hardcore (Not yet finished construction): 4 players across 100 slots. Averaging 1 players across seven days, it topped out at 4. Look at 19:00 UTC: that was the busiest point of the last 48 hours, at 3 players on average.

About the server

Is Hardcore (Not yet finished construction) online, and how reliable is it?

Hardcore (Not yet finished construction) is live at the moment. The uptime figure suggests it restarted roughly 45 hours ago. The last 7 full days saw uptime of 99%, with 167 out of 168 hours online. The first time Rust Pop Watch saw it was 4 October 2026.

Does Hardcore (Not yet finished construction) run smoothly?

Its server fps over the last 48 hours averaged 57, with 51 as the lowest. Entities reached a maximum of 178,044: buildings, deployables and everything else. Memory use peaked at 4,913 MB. Lag, for players, is low fps and an entity count that keeps climbing.

Where is Hardcore (Not yet finished construction) located?

No region is published by Hardcore (Not yet finished construction). It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. You'll find it at 170.23.61.207:11352.

Which Rust version is Hardcore (Not yet finished construction) on?

On Linux, Hardcore (Not yet finished construction) runs Rust network protocol 2635 and build 168909. To join, your game must be on the same protocol; Steam handles the update.

Wipe times

What happens on Hardcore (Not yet finished construction) when wipe day comes around?

Recent wipes averaged a peak of 2 players at their busiest. The latest wipe's crowd was busiest 14 hours after it began. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.

What is the wipe schedule on Hardcore (Not yet finished construction)?

No next wipe can be predicted for Hardcore (Not yet finished construction): its wipes happen at irregular times. On Thursday 5 November at 19:00 UTC the force wipe arrives, and every Rust server wipes with it at monthly intervals. 19 days 14 hours is when the present world was made.

Rules and settings

Which map does Hardcore (Not yet finished construction) run?

Generated by the game with seed 7777, the map on Hardcore (Not yet finished construction) is procedural and 4,000 in size. Matching size and seed produce the same map, so RustMaps can show it from this page.

What are the rules and settings on Hardcore (Not yet finished construction)?

The name of Hardcore (Not yet finished construction) says nothing about gather rate. Eight players per group: that is the game's default. survival is the game mode, gather, build and raid, as standard. Fighting and raiding between players is allowed. It is a Modded listing: plugins or settings change how the game plays. The plugin count is Oxide. VAC, Valve's anti-cheat, is switched on.

How to join

How do I join Hardcore (Not yet finished construction)?

The console method: start Rust, press F1, and type client.connect 170.23.61.207:11352. Launch Rust on this page is another way, opening Rust via Steam and connecting.

Decoded

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival, standard Rust style.
mp100
Max players There are 100 slots.
ts8
Group limit This uses the default limit of 8 players per team.
v2635
Protocol To join, your game must be on the same protocol version: 2635.
cs168909
Build Game build: 168909.
ptrak
Networking The network layer is RakNet, which is the game's standard.
$r?
Region code No region is listed.

Mods and access

^o
Oxide A plugin framework called Oxide (uMod) is running here.
^z
Modded The game is changed by plugins or settings, hence the Modded listing.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.