ServerHub Test
Offline 171.217.41.32:28015 checked 44d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Lists and tags
Which Rust Pop Watch lists and filters include ServerHub Test?
You'll find ServerHub Test on the following Rust Pop Watch lists: Modded Rust servers, live. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
What do the server tags on ServerHub Test mean?
The game's server browser picks up these tags from ServerHub Test: gmrust (Game mode): Plain vanilla Rust survival, nothing bolted on; mp10 (Max players): There are 10 slots; ts8 (Group limit): The default team size of 8 applies here; v2633 (Protocol): You need the same game version to get in: protocol 2633; cs163207 (Build): Game build: 163207; ptrak (Networking): The network layer is RakNet, which is the game's standard; $r? (Region code): Region code left blank; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing; ^y (Carbon): This server uses Carbon for plugins. Current players, queue and world age are in the tags too, displayed at the top of this page.
Population
How does ServerHub Test rank against other Rust servers?
Player hours over the last week rank ServerHub Test at #15,025, within the top – of ranked servers.
How many players are on ServerHub Test right now?
The last sighting of ServerHub Test was 44 days 3 hours ago, and it is offline now.
About the server
Is ServerHub Test online, and how reliable is it?
Down at the moment: ServerHub Test was last seen 44 days 3 hours ago. Out of 168 hours in the last 7 full days, it was online for 0, a 0% uptime. It came to Rust Pop Watch's attention on 14 September 2026.
Where is ServerHub Test located?
There is no region from ServerHub Test. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. You'll find it at 171.217.41.32:28015.
Which Rust version is ServerHub Test on?
On Windows, ServerHub Test runs Rust network protocol 2633 and build 163207. Joining requires your game to match the protocol, which Steam updates for you.
The wipe schedule
What is the wipe schedule on ServerHub Test?
ServerHub Test's rhythm stays hidden while so few of its wipes are on record. A force wipe comes round every month for all Rust servers, with the next on Thursday 5 November at 19:00 UTC. 52 days 13 hours is when the present world was made.
The rules
Which map does ServerHub Test run?
The map on ServerHub Test is procedural, made by the game.
What are the rules and settings on ServerHub Test?
Nothing in the name tells you the gather rate on ServerHub Test. The group limit is 8 players, the game's default. survival is the game mode, gather, build and raid, as standard. Fighting and raiding between players is allowed. Plugins or settings alter the game, and the browser lists it as Modded. The plugin count is Carbon. Anti-cheat is on: VAC, Valve's system.
Getting in
How do I join ServerHub Test?
Enter client.connect 171.217.41.32:28015 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically.