RustProject DEV
Offline 171.225.248.104:28015 checked 24d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 4 Oct, 13:41 UTC25d ago | 1 | – | running | 1 |
| Thu 1 Oct, 19:18 UTC FW27d ago | 1 | held half | 2.8 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Lists and tags
Which Rust Pop Watch lists and filters include RustProject DEV?
You'll find RustProject DEV on the following Rust Pop Watch lists: Modded Rust servers, live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
What do the server tags on RustProject DEV mean?
The game's server browser picks up these tags from RustProject DEV: gmrust (Game mode): This one runs standard Rust survival, as it comes; mp10 (Max players): It has 10 slots; ts8 (Group limit): This uses the default limit of 8 players per team; v2634 (Protocol): The game protocol is 2634, so your client has to match it to join; cs166494 (Build): The game build is 166494; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): No region is listed; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): Carbon, a plugin framework, is what it runs. You'll find players now, queue length and world creation time in the tags, printed at the top of this page.
Population
How does RustProject DEV rank against other Rust servers?
A seven-day player-hours placing of #13,809 puts RustProject DEV in the top 61% of all ranked servers.
How many players are on RustProject DEV right now?
The last sighting of RustProject DEV was 24 days 3 hours ago, and it is offline now.
Server details
Is RustProject DEV online, and how reliable is it?
The server RustProject DEV is not online now; 24 days 3 hours have passed since it was last seen. The last 7 full days saw uptime of 0%, with 0 out of 168 hours online. It came to Rust Pop Watch's attention on 28 September 2026.
Where is RustProject DEV located?
No region is published by RustProject DEV. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. Connect at 171.225.248.104:28015.
Which Rust version is RustProject DEV on?
On Windows, RustProject DEV runs Rust network protocol 2634 and build 166494. Steam updates your game so it matches the protocol needed to join.
Wipe times
What happens on RustProject DEV when wipe day comes around?
Recent wipes averaged a peak of 1 players at their busiest. The latest wipe's crowd was busiest 2 hours after it began. Above half the peak until the next wipe: that happened in 100% of its recent wipes.
What is the wipe schedule on RustProject DEV?
Too few wipes are on record for RustProject DEV to reveal its rhythm. On Thursday 5 November at 19:00 UTC the force wipe arrives, and every Rust server wipes with it at monthly intervals. 25 days is when the present world was made.
Map and rules
Which map does RustProject DEV run?
The map on RustProject DEV is procedural, made by the game.
What are the rules and settings on RustProject DEV?
The name of RustProject DEV says nothing about gather rate. Eight players per group: that is the game's default. gather, build and raid, as standard: that is the survival mode. Raids and PvP are both on the table. The server browser files it under Modded, where plugins or settings change the game. Carbon plugins are running on it. Anti-cheat is on: VAC, Valve's system.
Getting in
How do I join RustProject DEV?
The console method: start Rust, press F1, and type client.connect 171.225.248.104:28015. Launch Rust on this page is another way, opening Rust via Steam and connecting.