RustProject DEV
Offline 171.225.248.136:28015 checked 9d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Lists and tags
Which Rust Pop Watch lists and filters include RustProject DEV?
These are the Rust Pop Watch lists that include RustProject DEV: Modded Rust servers, live. These are the filters that list it on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
What do the server tags on RustProject DEV mean?
The game's server browser picks up these tags from RustProject DEV: gmrust (Game mode): This one runs standard Rust survival, as it comes; mp10 (Max players): There are 10 slots; ts8 (Group limit): This uses the default limit of 8 players per team; v2634 (Protocol): The game protocol is 2634, so your client has to match it to join; cs166494 (Build): The game build is 166494; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): Region code left blank; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing; ^y (Carbon): A plugin framework called Carbon is running here. You'll find players now, queue length and world creation time in the tags, printed at the top of this page.
Population
How does RustProject DEV rank against other Rust servers?
A seven-day player-hours placing of #15,322 puts RustProject DEV in the top 70% of all ranked servers.
How many players are on RustProject DEV right now?
RustProject DEV went quiet 9 days 8 hours ago and is offline at the moment.
About the server
Is RustProject DEV online, and how reliable is it?
RustProject DEV shows as offline, last spotted 9 days 8 hours ago. The last 7 full days saw uptime of 0%, with 0 out of 168 hours online. The first time Rust Pop Watch saw it was 9 October 2026.
Where is RustProject DEV located?
There is no region from RustProject DEV. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. Connect at 171.225.248.136:28015.
Which Rust version is RustProject DEV on?
Rust network protocol 2634 and build 166494 is the version RustProject DEV runs on Windows. To join, your game must be on the same protocol; Steam handles the update.
The wipe schedule
What is the wipe schedule on RustProject DEV?
The record of RustProject DEV's wipes is still too thin to show its rhythm. The monthly force wipe takes every Rust server down for a new world, and the next one lands on Thursday 5 November at 19:00 UTC. The world it is running now dates from 24 days 12 hours.
Map and rules
Which map does RustProject DEV run?
A procedural map is what RustProject DEV runs, generated by the game.
What are the rules and settings on RustProject DEV?
Nothing in the name tells you the gather rate on RustProject DEV. Groups go up to 8 players, which is the default. survival is the game mode, the usual game of gathering, building and raiding. Players can raid and fight one another. Plugins or settings alter the game, and the browser lists it as Modded. The plugin count is Carbon. Anti-cheat is on: VAC, Valve's system.
Join up
How do I join RustProject DEV?
Enter client.connect 171.225.248.136:28015 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically.