RustProject DEV
Offline 171.225.248.141:28015 checked 23d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 62% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server tags
Which Rust Pop Watch lists and filters include RustProject DEV?
You'll find RustProject DEV on the following Rust Pop Watch lists: Modded Rust servers, live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
What do the server tags on RustProject DEV mean?
For the server browser, RustProject DEV lists these tags: gmrust (Game mode): Plain vanilla Rust survival, nothing bolted on; mp10 (Max players): There are 10 slots; ts8 (Group limit): This uses the default limit of 8 players per team; v2634 (Protocol): To join, your game must be on the same protocol version: 2634; cs166494 (Build): It's on game build 166494; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region code has been set; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): Carbon, a plugin framework, is what it runs. Current players, queue and world age are in the tags too, displayed at the top of this page.
Population
How does RustProject DEV rank against other Rust servers?
The last seven days of player hours place RustProject DEV at #13,777, in the top 62% of all ranked servers.
How many players are on RustProject DEV right now?
RustProject DEV went quiet 23 days ago and is offline at the moment.
Server facts
Is RustProject DEV online, and how reliable is it?
RustProject DEV shows as offline, last spotted 23 days ago. It was up 0% of the time over the last 7 full days, 0 of 168 hours in total. Rust Pop Watch's first record of it is 6 October 2026.
Where is RustProject DEV located?
There is no region from RustProject DEV. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. You'll find it at 171.225.248.141:28015.
Which Rust version is RustProject DEV on?
On Windows, RustProject DEV runs Rust network protocol 2634 and build 166494. Joining requires your game to match the protocol, which Steam updates for you.
The wipe schedule
What is the wipe schedule on RustProject DEV?
The record of RustProject DEV's wipes is still too thin to show its rhythm. On Thursday 5 November at 19:00 UTC the force wipe arrives, and every Rust server wipes with it at monthly intervals. Its current world has been live for 25 days 5 hours.
Rules and settings
Which map does RustProject DEV run?
RustProject DEV uses a procedural map, which the game generates.
What are the rules and settings on RustProject DEV?
The name of RustProject DEV says nothing about gather rate. Groups go up to 8 players, which is the default. gather, build and raid, as standard: that is the survival mode. Players can raid and fight one another. The server browser files it under Modded, where plugins or settings change the game. The plugin count is Carbon. VAC, Valve's anti-cheat, is switched on.
Getting in
How do I join RustProject DEV?
The console method: start Rust, press F1, and type client.connect 171.225.248.141:28015. Launch Rust on this page is another way, opening Rust via Steam and connecting.