RustProject DEV
Offline 171.225.248.179:28015 checked 4d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 32% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Tags
Which Rust Pop Watch lists and filters include RustProject DEV?
You'll find RustProject DEV on the following Rust Pop Watch lists: Modded Rust servers, live. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
What do the server tags on RustProject DEV mean?
These are the tags RustProject DEV publishes for the browser: gmrust (Game mode): Survival, standard Rust style; mp10 (Max players): Slots: 10; ts8 (Group limit): The default team size of 8 applies here; v2635 (Protocol): The game protocol is 2635, so your client has to match it to join; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, which is the game's standard; $r? (Region code): Region code left blank; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): This server uses Carbon for plugins. Current players, queue and world age are in the tags too, displayed at the top of this page.
Player counts
How does RustProject DEV rank against other Rust servers?
The last seven days of player hours place RustProject DEV at #7,228, in the top 32% of all ranked servers.
How many players are on RustProject DEV right now?
The last sighting of RustProject DEV was 4 days 2 hours ago, and it is offline now. Peak for the week was 1, against an average of 1 players.
About the server
Is RustProject DEV online, and how reliable is it?
RustProject DEV shows as offline, last spotted 4 days 2 hours ago. Out of 96 hours in the last 4 full days, it was online for 5, a 5% uptime. The first time Rust Pop Watch saw it was 24 October 2026.
Where is RustProject DEV located?
No region is published by RustProject DEV. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. Connect at 171.225.248.179:28015.
Which Rust version is RustProject DEV on?
On Windows, RustProject DEV runs Rust network protocol 2635 and build 168909. Steam updates your game so it matches the protocol needed to join.
Wipe times
What is the wipe schedule on RustProject DEV?
Too few wipes are on record for RustProject DEV to reveal its rhythm. The monthly force wipe takes every Rust server down for a new world, and the next one lands on Thursday 5 November at 19:00 UTC. 25 days 1 hours is when the present world was made.
Rules and settings
Which map does RustProject DEV run?
The map on RustProject DEV is procedural, made by the game.
What are the rules and settings on RustProject DEV?
The name of RustProject DEV says nothing about gather rate. Eight players per group: that is the game's default. gather, build and raid, as standard: that is the survival mode. Players can raid and fight one another. It is a Modded listing: plugins or settings change how the game plays. Carbon plugins power it. VAC, Valve's anti-cheat, is switched on.
Join up
How do I join RustProject DEV?
The console method: start Rust, press F1, and type client.connect 171.225.248.179:28015. Launch Rust on this page is another way, opening Rust via Steam and connecting.