Mark VI Vanilla
Offline 172.240.236.94:21531 checked 26d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Lists and tags
Which Rust Pop Watch lists and filters include Mark VI Vanilla?
These Rust Pop Watch lists include Mark VI Vanilla: Modded Rust servers, live. These are the filters that list it on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on Mark VI Vanilla mean?
These are the tags Mark VI Vanilla publishes for the browser: gmrust (Game mode): This one runs standard Rust survival, as it comes; mp10 (Max players): It has 10 slots; ts8 (Group limit): The default team size of 8 applies here; v2633 (Protocol): The game protocol is 2633, so your client has to match it to join; cs165217 (Build): It's on game build 165217; ptrak (Networking): The network layer is RakNet, which is the game's standard; $r? (Region code): Region code left blank; ^o (Oxide): A plugin framework called Oxide (uMod) is running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. You'll find players now, queue length and world creation time in the tags, printed at the top of this page.
Player counts
How does Mark VI Vanilla rank against other Rust servers?
The last seven days of player hours place Mark VI Vanilla at #15,973, in the top 70% of all ranked servers.
How many players are on Mark VI Vanilla right now?
Mark VI Vanilla went quiet 26 days 8 hours ago and is offline at the moment.
About the server
Is Mark VI Vanilla online, and how reliable is it?
Mark VI Vanilla shows as offline, last spotted 26 days 8 hours ago. It was up 0% of the time over the last 7 full days, 0 of 168 hours in total. It came to Rust Pop Watch's attention on 13 September 2026.
Where is Mark VI Vanilla located?
There is no region from Mark VI Vanilla. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. Connect at 172.240.236.94:21531.
Which Rust version is Mark VI Vanilla on?
Rust network protocol 2633 and build 165217 is the version Mark VI Vanilla runs on Linux. Steam updates your game so it matches the protocol needed to join.
Wipe times
What is the wipe schedule on Mark VI Vanilla?
The record of Mark VI Vanilla's wipes is still too thin to show its rhythm. On Thursday 5 November at 19:00 UTC the force wipe arrives, and every Rust server wipes with it at monthly intervals. Its current world has been live for 50 days 14 hours.
Map and rules
Which map does Mark VI Vanilla run?
A procedural map of 4,250 with seed 1 is what Mark VI Vanilla runs, made by the game. Matching size and seed produce the same map, so RustMaps can show it from this page.
What are the rules and settings on Mark VI Vanilla?
No gather rate appears in the name of Mark VI Vanilla. Eight players per group: that is the game's default. survival is the game mode, gather, build and raid, as standard. Players can raid and fight one another. The server browser files it under Modded, where plugins or settings change the game. Oxide plugins are running on it. VAC, Valve's anti-cheat, is switched on.
Getting in
How do I join Mark VI Vanilla?
Enter client.connect 172.240.236.94:21531 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically.