DeadlyGaming-Rust
Offline 172.240.53.131:2295 checked 43d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Lists and tags
Which Rust Pop Watch lists and filters include DeadlyGaming-Rust?
These Rust Pop Watch lists include DeadlyGaming-Rust: Modded Rust servers, live. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
What do the server tags on DeadlyGaming-Rust mean?
These are the tags DeadlyGaming-Rust publishes for the browser: gmrust (Game mode): This one runs standard Rust survival, as it comes; mp150 (Max players): It has 150 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): You need the same game version to get in: protocol 2633; cs163493 (Build): It's on game build 163493; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): Region code left blank; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing; ^y (Carbon): Carbon, a plugin framework, is what it runs. You'll find players now, queue length and world creation time in the tags, printed at the top of this page.
Player counts
How does DeadlyGaming-Rust rank against other Rust servers?
Player hours over the last week rank DeadlyGaming-Rust at #15,459, within the top – of ranked servers.
How many players are on DeadlyGaming-Rust right now?
DeadlyGaming-Rust went quiet 43 days 21 hours ago and is offline at the moment.
Server facts
Is DeadlyGaming-Rust online, and how reliable is it?
DeadlyGaming-Rust shows as offline, last spotted 43 days 21 hours ago. The last 7 full days saw uptime of 0%, with 0 out of 168 hours online. The first time Rust Pop Watch saw it was 13 September 2026.
Where is DeadlyGaming-Rust located?
No region is published by DeadlyGaming-Rust. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. Connect at 172.240.53.131:2295.
Which Rust version is DeadlyGaming-Rust on?
Rust network protocol 2633 and build 163493 is the version DeadlyGaming-Rust runs on Linux. Steam updates your game so it matches the protocol needed to join.
The wipe schedule
What is the wipe schedule on DeadlyGaming-Rust?
Too few wipes are on record for DeadlyGaming-Rust to reveal its rhythm. On Thursday 5 November at 19:00 UTC the force wipe arrives, and every Rust server wipes with it at monthly intervals. 48 days 11 hours is when the present world was made.
Map and rules
Which map does DeadlyGaming-Rust run?
The map on DeadlyGaming-Rust is procedural, made by the game.
What are the rules and settings on DeadlyGaming-Rust?
The name of DeadlyGaming-Rust says nothing about gather rate. Groups go up to 8 players, which is the default. gather, build and raid, as standard: that is the survival mode. Players can raid and fight one another. Plugins or settings alter the game, and the browser lists it as Modded. Carbon plugins power it. The VAC anti-cheat from Valve is on.
How to join
How do I join DeadlyGaming-Rust?
The console method: start Rust, press F1, and type client.connect 172.240.53.131:2295. Launch Rust on this page is another way, opening Rust via Steam and connecting.