Test
Offline 172.91.23.155:28015 checked 3d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 21% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 18 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 23 Oct, 20:28 UTC5d ago | 2 | – | running | 0 |
| Fri 23 Oct, 03:12 UTC6d ago | 2 | – | 0.7 days | 0 |
| Wed 14 Oct, 03:35 UTC15d ago | 2 | halved by day 7 | 9 days | 0 |
| Sat 3 Oct, 17:39 UTC25d ago | 0 | – | 10.4 days | 0 |
| Tue 29 Sep, 22:48 UTC29d ago | 0 | – | 3.8 days | 0 |
| Sat 26 Sep, 22:10 UTC32d ago | 0 | – | 3 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Lists and tags
Which Rust Pop Watch lists and filters include Test?
You'll find Test on the following Rust Pop Watch lists: Modded Rust servers, live. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
What do the server tags on Test mean?
For the server browser, Test lists these tags: gmrust (Game mode): Survival, standard Rust style; mp2 (Max players): It has 2 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): To join, your game must be on the same protocol version: 2635; cs168909 (Build): It's on game build 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region is listed; ^o (Oxide): A plugin framework called Oxide (uMod) is running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. You'll find players now, queue length and world creation time in the tags, printed at the top of this page.
Population
How does Test rank against other Rust servers?
Player hours over the last week rank Test at #4,757, within the top 21% of ranked servers.
How many players are on Test right now?
The last sighting of Test was 3 days 12 hours ago, and it is offline now. Peak for the week was 2, against an average of 1 players.
Server details
Is Test online, and how reliable is it?
The server Test is not online now; 3 days 12 hours have passed since it was last seen. The last 7 full days saw uptime of 42%, with 70 out of 168 hours online. It came to Rust Pop Watch's attention on 20 September 2026.
Where is Test located?
No region is published by Test. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. Connect at 172.91.23.155:28015.
Which Rust version is Test on?
On Windows, Test runs Rust network protocol 2635 and build 168909. Steam updates your game so it matches the protocol needed to join.
The wipe schedule
What happens on Test when wipe day comes around?
The average busiest crowd over recent wipes was 2 players. 18 hours after the latest wipe, the crowd hit its peak. Above half the peak until the next wipe: that happened in 0% of its recent wipes. If it did not hold, half the peak was gone by day 7.
What is the wipe schedule on Test?
There is no next wipe to predict on Test, because wipes come at irregular times. A force wipe comes round every month for all Rust servers, with the next on Thursday 5 November at 19:00 UTC. Its current world has been live for 5 days 10 hours.
Rules and settings
Which map does Test run?
Test uses a procedural map, which the game generates.
What are the rules and settings on Test?
Nothing in the name tells you the gather rate on Test. Eight players per group: that is the game's default. the usual game of gathering, building and raiding: that is the survival mode. Fighting and raiding between players is allowed. The server browser files it under Modded, where plugins or settings change the game. Oxide plugins power it. The VAC anti-cheat from Valve is off.
Join up
How do I join Test?
Enter client.connect 172.91.23.155:28015 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically.