HyperNode | Rust Development Server
Offline 172.96.160.200:7700 checked 22d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 1 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 5 Oct, 14:55 UTC24d ago | 0 | – | running | 0 |
| Sun 20 Sep, 07:10 UTC39d ago | 0 | – | 15.3 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server tags
Which Rust Pop Watch lists and filters include HyperNode | Rust Development Server?
These are the Rust Pop Watch lists that include HyperNode | Rust Development Server: Modded Rust servers, live. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on HyperNode | Rust Development Server mean?
The game's server browser picks up these tags from HyperNode | Rust Development Server: gmrust (Game mode): Plain vanilla Rust survival, nothing bolted on; mp40 (Max players): There are 40 slots; ts8 (Group limit): This uses the default limit of 8 players per team; v2634 (Protocol): You need the same game version to get in: protocol 2634; cs166652 (Build): Game build: 166652; ptrak (Networking): The network layer is RakNet, which is the game's standard; $r? (Region code): No region is listed; ^o (Oxide): Oxide (uMod), a plugin framework, is what it runs; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing. You'll find players now, queue length and world creation time in the tags, printed at the top of this page.
Player counts
How does HyperNode | Rust Development Server rank against other Rust servers?
The last seven days of player hours place HyperNode | Rust Development Server at #15,919, in the top 72% of all ranked servers.
How many players are on HyperNode | Rust Development Server right now?
The last sighting of HyperNode | Rust Development Server was 22 days 2 hours ago, and it is offline now.
Server facts
Is HyperNode | Rust Development Server online, and how reliable is it?
HyperNode | Rust Development Server shows as offline, last spotted 22 days 2 hours ago. Out of 168 hours in the last 7 full days, it was online for 0, a 0% uptime. Rust Pop Watch's first record of it is 13 September 2026.
Where is HyperNode | Rust Development Server located?
No region is published by HyperNode | Rust Development Server. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. Connect at 172.96.160.200:7700.
Which Rust version is HyperNode | Rust Development Server on?
Rust network protocol 2634 and build 166652 is the version HyperNode | Rust Development Server runs on Linux. To join, your game must be on the same protocol; Steam handles the update.
Wipe days
What happens on HyperNode | Rust Development Server when wipe day comes around?
Recent wipes averaged a peak of 0 players at their busiest. The crowd on the latest wipe topped out 1 hours in.
What is the wipe schedule on HyperNode | Rust Development Server?
Too few wipes are on record for HyperNode | Rust Development Server to reveal its rhythm. On Thursday 5 November at 19:00 UTC the force wipe arrives, and every Rust server wipes with it at monthly intervals. Its current world has been live for 24 days 2 hours.
Map and rules
Which map does HyperNode | Rust Development Server run?
A procedural map of 3,500 with seed 123456789 is what HyperNode | Rust Development Server runs, made by the game. Matching size and seed produce the same map, so RustMaps can show it from this page.
What are the rules and settings on HyperNode | Rust Development Server?
No gather rate appears in the name of HyperNode | Rust Development Server. The group limit is 8 players, the game's default. It runs survival, the usual game of gathering, building and raiding. Players can raid and fight one another. It is a Modded listing: plugins or settings change how the game plays. Oxide plugins power it. The VAC anti-cheat from Valve is on.
How to join
How do I join HyperNode | Rust Development Server?
Enter client.connect 172.96.160.200:7700 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically. You can find its website at https://hypernode.gg/.