HyperNode | Rust Development Server
Offline 172.96.160.200:7730 checked 23d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 30 Sep, 14:50 UTC28d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server tags
Which Rust Pop Watch lists and filters include HyperNode | Rust Development Server?
These are the Rust Pop Watch lists that include HyperNode | Rust Development Server: Modded Rust servers, live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on HyperNode | Rust Development Server mean?
These are the tags HyperNode | Rust Development Server publishes for the browser: gmrust (Game mode): This one runs standard Rust survival, as it comes; mp40 (Max players): There are 40 slots; ts10 (Group limit): Each team is capped at 10; v2633 (Protocol): The game protocol is 2633, so your client has to match it to join; cs165217 (Build): The game build is 165217; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region is listed; ^o (Oxide): Oxide (uMod), a plugin framework, is what it runs; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. You'll find players now, queue length and world creation time in the tags, printed at the top of this page.
Population
How does HyperNode | Rust Development Server rank against other Rust servers?
A seven-day player-hours placing of #15,962 puts HyperNode | Rust Development Server in the top 71% of all ranked servers.
How many players are on HyperNode | Rust Development Server right now?
HyperNode | Rust Development Server went quiet 23 days 12 hours ago and is offline at the moment.
Server facts
Is HyperNode | Rust Development Server online, and how reliable is it?
The server HyperNode | Rust Development Server is not online now; 23 days 12 hours have passed since it was last seen. Out of 168 hours in the last 7 full days, it was online for 0, a 0% uptime. Rust Pop Watch's first record of it is 13 September 2026.
Where is HyperNode | Rust Development Server located?
There is no region from HyperNode | Rust Development Server. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. Connect at 172.96.160.200:7730.
Which Rust version is HyperNode | Rust Development Server on?
On Linux, HyperNode | Rust Development Server runs Rust network protocol 2633 and build 165217. Joining requires your game to match the protocol, which Steam updates for you.
Wipe days
What happens on HyperNode | Rust Development Server when wipe day comes around?
Recent wipes averaged a peak of 0 players at their busiest. The latest wipe's crowd was busiest 0 hours after it began.
What is the wipe schedule on HyperNode | Rust Development Server?
Too few wipes are on record for HyperNode | Rust Development Server to reveal its rhythm. A force wipe comes round every month for all Rust servers, with the next on Thursday 5 November at 19:00 UTC. The world it is running now dates from 52 days 2 hours.
Map and rules
Which map does HyperNode | Rust Development Server run?
The procedural map on HyperNode | Rust Development Server measures 3,500 and comes from the game with seed 123456789. RustMaps has it from this page, since identical size and seed give an identical map.
What are the rules and settings on HyperNode | Rust Development Server?
The name of HyperNode | Rust Development Server says nothing about gather rate. Teams can reach 10 players. gather, build and raid, as standard: that is the survival mode. Fighting and raiding between players is allowed. Plugins or settings alter the game, and the browser lists it as Modded. Oxide plugins are running on it. VAC, Valve's anti-cheat, is switched on.
Getting in
How do I join HyperNode | Rust Development Server?
Enter client.connect 172.96.160.200:7730 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically. For more, see https://hypernode.gg/.