Rust Repair Validation
Offline 173.214.174.22:29015 checked 16d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Lists and tags
Which Rust Pop Watch lists and filters include Rust Repair Validation?
You'll find Rust Repair Validation on the following Rust Pop Watch lists: Modded Rust servers, live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on Rust Repair Validation mean?
The game's server browser picks up these tags from Rust Repair Validation: gmrust (Game mode): Survival, standard Rust style; mp1 (Max players): Slots: 1; ts8 (Group limit): This uses the default limit of 8 players per team; v2634 (Protocol): To join, your game must be on the same protocol version: 2634; cs167584 (Build): The game build is 167584; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): No region is listed; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing. The tags also carry its current players, queue and world creation time, all shown at the top of this page.
Population
How does Rust Repair Validation rank against other Rust servers?
Player hours over the last week rank Rust Repair Validation at #15,441, within the top 71% of ranked servers.
How many players are on Rust Repair Validation right now?
Rust Repair Validation went quiet 16 days 4 hours ago and is offline at the moment.
About the server
Is Rust Repair Validation online, and how reliable is it?
The server Rust Repair Validation is not online now; 16 days 4 hours have passed since it was last seen. The last 7 full days saw uptime of 0%, with 0 out of 168 hours online. It came to Rust Pop Watch's attention on 13 October 2026.
Where is Rust Repair Validation located?
There is no region from Rust Repair Validation. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. Connect at 173.214.174.22:29015.
Which Rust version is Rust Repair Validation on?
On Windows, Rust Repair Validation runs Rust network protocol 2634 and build 167584. Steam updates your game so it matches the protocol needed to join.
The wipe schedule
What is the wipe schedule on Rust Repair Validation?
Rust Repair Validation's rhythm stays hidden while so few of its wipes are on record. The monthly force wipe takes every Rust server down for a new world, and the next one lands on Thursday 5 November at 19:00 UTC. 16 days 4 hours is when the present world was made.
Rules and settings
Which map does Rust Repair Validation run?
The map on Rust Repair Validation is procedural, made by the game.
What are the rules and settings on Rust Repair Validation?
The name of Rust Repair Validation says nothing about gather rate. Eight players per group: that is the game's default. gather, build and raid, as standard: that is the survival mode. Players can raid and fight one another. The server browser files it under Modded, where plugins or settings change the game. Oxide plugins power it. Anti-cheat is on: VAC, Valve's system.
How to join
How do I join Rust Repair Validation?
The console method: start Rust, press F1, and type client.connect 173.214.174.22:29015. Launch Rust on this page is another way, opening Rust via Steam and connecting.