Live 60,014 players 11,706 servers online 128 fresh wipes in 3 hours Refreshed every five minutes

Live Rust population watch: who's up, who's down, who just wiped.

Camera-shy: no banner published rust_240hz_bench Off dutyoffline
Celebrity profile

rust_240hz_bench

Offline 174.164.33.204:28015 checked 32d ago

moddedcarbon
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Vital stats

Players now 0/ 500 slots 0% full
7-day average0peak –
Rank#16,957top 71%
Region–no continent published · group 8, the default
Last wipe32d agono schedule published
Next wipe–no wipe seen yet
The rise

Players

No hourly history yet.

Hourly average and peak, UTC.

Behind the scenes

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Climbing the charts

Rank

daily · 1 is best
RankRank in region
15k10k15k20k27 Sep28 Sep30 Sep1 Oct3 Oct4 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

The wipe diary

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Past seasons

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Similar servers

The same kind of game, then region, group limit, rate and wipes.

The interview

Quick answers

From the figures on this page.

Tags

Which Rust Pop Watch lists and filters include rust_240hz_bench?

These are the Rust Pop Watch lists that include rust_240hz_bench: Modded Rust servers, live. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

What do the server tags on rust_240hz_bench mean?

For the server browser, rust_240hz_bench lists these tags: gmrust (Game mode): This one runs standard Rust survival, as it comes; mp500 (Max players): There are 500 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): You need the same game version to get in: protocol 2633; cs165217 (Build): The game build is 165217; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): No region is listed; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): A plugin framework called Carbon is running here. You'll find players now, queue length and world creation time in the tags, printed at the top of this page.

The players

How does rust_240hz_bench rank against other Rust servers?

A seven-day player-hours placing of #16,957 puts rust_240hz_bench in the top 71% of all ranked servers.

How many players are on rust_240hz_bench right now?

rust_240hz_bench went quiet 32 days 5 hours ago and is offline at the moment.

Server details

Is rust_240hz_bench online, and how reliable is it?

Down at the moment: rust_240hz_bench was last seen 32 days 5 hours ago. It was up 0% of the time over the last 7 full days, 0 of 168 hours in total. It came to Rust Pop Watch's attention on 27 September 2026.

Where is rust_240hz_bench located?

There is no region from rust_240hz_bench. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. You'll find it at 174.164.33.204:28015.

Which Rust version is rust_240hz_bench on?

On Windows, rust_240hz_bench runs Rust network protocol 2633 and build 165217. Joining requires your game to match the protocol, which Steam updates for you.

Wipe times

What is the wipe schedule on rust_240hz_bench?

rust_240hz_bench's rhythm stays hidden while so few of its wipes are on record. The monthly force wipe takes every Rust server down for a new world, and the next one lands on Thursday 5 November at 19:00 UTC. The world it is running now dates from 32 days 16 hours.

Map and rules

Which map does rust_240hz_bench run?

A procedural map is what rust_240hz_bench runs, generated by the game.

What are the rules and settings on rust_240hz_bench?

No gather rate appears in the name of rust_240hz_bench. Eight players per group: that is the game's default. It runs survival, gather, build and raid, as standard. Players can raid and fight one another. It is a Modded listing: plugins or settings change how the game plays. Carbon plugins power it. The VAC anti-cheat from Valve is off.

Join up

How do I join rust_240hz_bench?

Enter client.connect 174.164.33.204:28015 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically.

Decoded

Server tags

what each one means

Published as mp500,ptrak,$r?,v2633,gmrust,cs165217,ts8,^z,^y

Game

gmrust
Game mode This one runs standard Rust survival, as it comes.
mp500
Max players There are 500 slots.
ts8
Group limit Teams cap at 8, which is the game default.
v2633
Protocol You need the same game version to get in: protocol 2633.
cs165217
Build The game build is 165217.
ptrak
Networking RakNet is the network layer, the game's standard one.
$r?
Region code No region is listed.

Mods and access

^z
Modded Plugins or settings alter the game, so it's listed under Modded.
^y
Carbon A plugin framework called Carbon is running here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.