Four Nintendos
Offline 174.82.238.228:28016 checked 44d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Tags
Which Rust Pop Watch lists and filters include Four Nintendos?
These are the Rust Pop Watch lists that include Four Nintendos: Modded Rust servers, live. These are the filters that list it on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on Four Nintendos mean?
For the server browser, Four Nintendos lists these tags: gmrust (Game mode): This one runs standard Rust survival, as it comes; mp100 (Max players): There are 100 slots; ts8 (Group limit): This uses the default limit of 8 players per team; v2633 (Protocol): To join, your game must be on the same protocol version: 2633; cs163493 (Build): Game build: 163493; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): No region code has been set; ^o (Oxide): Oxide (uMod), a plugin framework, is what it runs; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing. Current players, queue and world age are in the tags too, displayed at the top of this page.
Player counts
How does Four Nintendos rank against other Rust servers?
The last seven days of player hours place Four Nintendos at #15,025, in the top – of all ranked servers.
How many players are on Four Nintendos right now?
Offline now, Four Nintendos was last spotted 44 days 16 hours ago.
Server facts
Is Four Nintendos online, and how reliable is it?
The server Four Nintendos is not online now; 44 days 16 hours have passed since it was last seen. Out of 168 hours in the last 7 full days, it was online for 0, a 0% uptime. It came to Rust Pop Watch's attention on 13 September 2026.
Where is Four Nintendos located?
No region is published by Four Nintendos. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. Connect at 174.82.238.228:28016.
Which Rust version is Four Nintendos on?
On Windows, Four Nintendos runs Rust network protocol 2633 and build 163493. Steam updates your game so it matches the protocol needed to join.
The wipe schedule
What is the wipe schedule on Four Nintendos?
Four Nintendos's rhythm stays hidden while so few of its wipes are on record. On Thursday 5 November at 19:00 UTC the force wipe arrives, and every Rust server wipes with it at monthly intervals. 48 days 14 hours is when the present world was made.
Rules and settings
Which map does Four Nintendos run?
A procedural map is what Four Nintendos runs, generated by the game.
What are the rules and settings on Four Nintendos?
No gather rate appears in the name of Four Nintendos. The group limit is 8 players, the game's default. the usual game of gathering, building and raiding: that is the survival mode. Players can raid and fight one another. Plugins or settings alter the game, and the browser lists it as Modded. The plugin count is Oxide. Anti-cheat is on: VAC, Valve's system.
Getting in
How do I join Four Nintendos?
The console method: start Rust, press F1, and type client.connect 174.82.238.228:28016. Launch Rust on this page is another way, opening Rust via Steam and connecting.