Live 89,289 players 11,829 servers online 28 fresh wipes in 3 hours Refreshed every five minutes

Live Rust population watch: who's up, who's down, who just wiped.

Camera-shy: no banner published Deadman's Shore Onlineright now
Celebrity profile

Deadman's Shore

Online 174.90.53.108:28015 checked 2h ago

moddedcarbon
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Vital stats

Players now 0/ 150 slots 0% full steadyagainst this time yesterday
7-day average0peak –
Rank#15,373top 69%
Region–no continent published · group 8, the default
Last wipe20d agono schedule published
Next wipe–too few wipes seen yet
The rise

Players

AveragePeak
0123420:0005:0014:0023:0008:0017:00

Hourly average and peak, UTC.

Behind the scenes

Server performance

02040608020:0005:0014:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 30 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Climbing the charts

Rank

daily · 1 is best
RankRank in region
15k10k15k20k30 Sep6 Oct11 Oct17 Oct22 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

The wipe diary

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

0
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Past seasons

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 8 Oct, 01:18 UTC20d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

You might also like

Similar servers

The same kind of game, then region, group limit, rate and wipes.

The interview

Quick answers

From the figures on this page.

Lists and tags

Which Rust Pop Watch lists and filters include Deadman's Shore?

These Rust Pop Watch lists include Deadman's Shore: Modded Rust servers, live. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

What do the server tags on Deadman's Shore mean?

For the server browser, Deadman's Shore lists these tags: gmrust (Game mode): This one runs standard Rust survival, as it comes; mp150 (Max players): Slots: 150; ts8 (Group limit): This uses the default limit of 8 players per team; v2634 (Protocol): To join, your game must be on the same protocol version: 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): No region code has been set; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing; ^y (Carbon): This server uses Carbon for plugins. You'll find players now, queue length and world creation time in the tags, printed at the top of this page.

Population

How does Deadman's Shore rank against other Rust servers?

The last seven days of player hours place Deadman's Shore at #15,373, in the top 69% of all ranked servers.

How many players are on Deadman's Shore right now?

0 players are on Deadman's Shore at the moment, out of 150 slots. Across the past week it drew an average of 0 players.

Server details

Is Deadman's Shore online, and how reliable is it?

Right now, Deadman's Shore is up and running. About 2 days 1 hours ago is when it last restarted, judging by its uptime. It was up 100% of the time over the last 7 full days, 168 of 168 hours in total. The first time Rust Pop Watch saw it was 29 September 2026.

Does Deadman's Shore run smoothly?

Its server fps over the last 48 hours averaged 55, with 12 as the lowest. The world carried as many as 183,528 entities, including buildings and deployables. The highest memory usage was 6,647 MB. Lag, for players, is low fps and an entity count that keeps climbing.

Where is Deadman's Shore located?

There is no region from Deadman's Shore. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. Connect at 174.90.53.108:28015.

Which Rust version is Deadman's Shore on?

Rust network protocol 2634 and build 167781 is the version Deadman's Shore runs on Windows. To join, your game must be on the same protocol; Steam handles the update.

The wipe schedule

What happens on Deadman's Shore when wipe day comes around?

The average busiest crowd over recent wipes was 0 players. 0 hours after the latest wipe, the crowd hit its peak.

What is the wipe schedule on Deadman's Shore?

Deadman's Shore's rhythm stays hidden while so few of its wipes are on record. A force wipe comes round every month for all Rust servers, with the next on Thursday 5 November at 19:00 UTC. Its current world has been live for 20 days 18 hours.

Map and rules

Which map does Deadman's Shore run?

The procedural map on Deadman's Shore measures 5,800 and comes from the game with seed 1174934360. Look at it on RustMaps from this page: the same size and seed always make the same map.

What are the rules and settings on Deadman's Shore?

Nothing in the name tells you the gather rate on Deadman's Shore. Eight players per group: that is the game's default. the usual game of gathering, building and raiding: that is the survival mode. Players can raid and fight one another. Plugins or settings alter the game, and the browser lists it as Modded. The plugin count is Carbon. VAC, Valve's anti-cheat, is switched on.

How to join

How do I join Deadman's Shore?

Enter client.connect 174.90.53.108:28015 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically.

Decoded

Server tags

what each one means

Published as mp150,ptrak,$r?,v2634,gmrust,cs167781,ts8,^z,^y

Game

gmrust
Game mode This one runs standard Rust survival, as it comes.
mp150
Max players Slots: 150.
ts8
Group limit This uses the default limit of 8 players per team.
v2634
Protocol To join, your game must be on the same protocol version: 2634.
cs167781
Build The game build is 167781.
ptrak
Networking RakNet is the network layer, the game's standard one.
$r?
Region code No region code has been set.

Mods and access

^z
Modded The game is changed by plugins or settings, hence the Modded listing.
^y
Carbon This server uses Carbon for plugins.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.