Deadman's Shore
Online 174.90.53.108:28015 checked 2h ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 30 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 8 Oct, 01:18 UTC20d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Lists and tags
Which Rust Pop Watch lists and filters include Deadman's Shore?
These Rust Pop Watch lists include Deadman's Shore: Modded Rust servers, live. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
What do the server tags on Deadman's Shore mean?
For the server browser, Deadman's Shore lists these tags: gmrust (Game mode): This one runs standard Rust survival, as it comes; mp150 (Max players): Slots: 150; ts8 (Group limit): This uses the default limit of 8 players per team; v2634 (Protocol): To join, your game must be on the same protocol version: 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): No region code has been set; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing; ^y (Carbon): This server uses Carbon for plugins. You'll find players now, queue length and world creation time in the tags, printed at the top of this page.
Population
How does Deadman's Shore rank against other Rust servers?
The last seven days of player hours place Deadman's Shore at #15,373, in the top 69% of all ranked servers.
How many players are on Deadman's Shore right now?
0 players are on Deadman's Shore at the moment, out of 150 slots. Across the past week it drew an average of 0 players.
Server details
Is Deadman's Shore online, and how reliable is it?
Right now, Deadman's Shore is up and running. About 2 days 1 hours ago is when it last restarted, judging by its uptime. It was up 100% of the time over the last 7 full days, 168 of 168 hours in total. The first time Rust Pop Watch saw it was 29 September 2026.
Does Deadman's Shore run smoothly?
Its server fps over the last 48 hours averaged 55, with 12 as the lowest. The world carried as many as 183,528 entities, including buildings and deployables. The highest memory usage was 6,647 MB. Lag, for players, is low fps and an entity count that keeps climbing.
Where is Deadman's Shore located?
There is no region from Deadman's Shore. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. Connect at 174.90.53.108:28015.
Which Rust version is Deadman's Shore on?
Rust network protocol 2634 and build 167781 is the version Deadman's Shore runs on Windows. To join, your game must be on the same protocol; Steam handles the update.
The wipe schedule
What happens on Deadman's Shore when wipe day comes around?
The average busiest crowd over recent wipes was 0 players. 0 hours after the latest wipe, the crowd hit its peak.
What is the wipe schedule on Deadman's Shore?
Deadman's Shore's rhythm stays hidden while so few of its wipes are on record. A force wipe comes round every month for all Rust servers, with the next on Thursday 5 November at 19:00 UTC. Its current world has been live for 20 days 18 hours.
Map and rules
Which map does Deadman's Shore run?
The procedural map on Deadman's Shore measures 5,800 and comes from the game with seed 1174934360. Look at it on RustMaps from this page: the same size and seed always make the same map.
What are the rules and settings on Deadman's Shore?
Nothing in the name tells you the gather rate on Deadman's Shore. Eight players per group: that is the game's default. the usual game of gathering, building and raiding: that is the survival mode. Players can raid and fight one another. Plugins or settings alter the game, and the browser lists it as Modded. The plugin count is Carbon. VAC, Valve's anti-cheat, is switched on.
How to join
How do I join Deadman's Shore?
Enter client.connect 174.90.53.108:28015 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically.