LocalTest
Offline 175.1.78.175:28015 checked 3d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 49% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server tags
Which Rust Pop Watch lists and filters include LocalTest?
These are the Rust Pop Watch lists that include LocalTest: Modded Rust servers, live. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
What do the server tags on LocalTest mean?
The game's server browser picks up these tags from LocalTest: gmrust (Game mode): Plain vanilla Rust survival, nothing bolted on; mp10 (Max players): Slots: 10; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): The game protocol is 2635, so your client has to match it to join; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, which is the game's standard; $r? (Region code): No region code has been set; ^o (Oxide): A plugin framework called Oxide (uMod) is running here; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing. Current players, queue and world age are in the tags too, displayed at the top of this page.
Population
How does LocalTest rank against other Rust servers?
Player hours over the last week rank LocalTest at #10,990, within the top 49% of ranked servers.
How many players are on LocalTest right now?
LocalTest went quiet 3 days 1 hours ago and is offline at the moment. Averaging 1 players across seven days, it topped out at 1.
Server details
Is LocalTest online, and how reliable is it?
Down at the moment: LocalTest was last seen 3 days 1 hours ago. The last 2 full days saw uptime of 0%, with 0 out of 48 hours online. Rust Pop Watch's first record of it is 25 October 2026.
Where is LocalTest located?
There is no region from LocalTest. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. Connect at 175.1.78.175:28015.
Which Rust version is LocalTest on?
Rust network protocol 2635 and build 168909 is the version LocalTest runs on Windows. To join, your game must be on the same protocol; Steam handles the update.
Wipe days
What is the wipe schedule on LocalTest?
LocalTest's rhythm stays hidden while so few of its wipes are on record. The monthly force wipe takes every Rust server down for a new world, and the next one lands on Thursday 5 November at 19:00 UTC. Its current world has been live for 3 days 16 hours.
The rules
Which map does LocalTest run?
The map on LocalTest is procedural, made by the game.
What are the rules and settings on LocalTest?
Nothing in the name tells you the gather rate on LocalTest. Eight players per group: that is the game's default. gather, build and raid, as standard: that is the survival mode. Players can raid and fight one another. Plugins or settings alter the game, and the browser lists it as Modded. Oxide plugins power it. Anti-cheat is on: VAC, Valve's system.
Join up
How do I join LocalTest?
Enter client.connect 175.1.78.175:28015 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically.