LocalTest
Offline 175.1.80.237:28015 checked 12d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Tags
Which Rust Pop Watch lists and filters include LocalTest?
These are the Rust Pop Watch lists that include LocalTest: Modded Rust servers, live. These are the filters that list it on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on LocalTest mean?
For the server browser, LocalTest lists these tags: gmrust (Game mode): Survival, standard Rust style; mp10 (Max players): There are 10 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): The game protocol is 2634, so your client has to match it to join; cs167398 (Build): Game build: 167398; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): Region code left blank; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing. The tags also carry its current players, queue and world creation time, all shown at the top of this page.
Player counts
How does LocalTest rank against other Rust servers?
The last seven days of player hours place LocalTest at #15,115, in the top 70% of all ranked servers.
How many players are on LocalTest right now?
The last sighting of LocalTest was 12 days 4 hours ago, and it is offline now.
Server facts
Is LocalTest online, and how reliable is it?
The server LocalTest is not online now; 12 days 4 hours have passed since it was last seen. It was up 0% of the time over the last 7 full days, 0 of 168 hours in total. It came to Rust Pop Watch's attention on 15 October 2026.
Where is LocalTest located?
No region is published by LocalTest. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. You'll find it at 175.1.80.237:28015.
Which Rust version is LocalTest on?
On Windows, LocalTest runs Rust network protocol 2634 and build 167398. Steam updates your game so it matches the protocol needed to join.
The wipe schedule
What is the wipe schedule on LocalTest?
LocalTest's rhythm stays hidden while so few of its wipes are on record. On Thursday 5 November at 19:00 UTC the force wipe arrives, and every Rust server wipes with it at monthly intervals. Its current world has been live for 18 days 7 hours.
Rules and settings
Which map does LocalTest run?
The map on LocalTest is procedural, made by the game.
What are the rules and settings on LocalTest?
No gather rate appears in the name of LocalTest. Eight players per group: that is the game's default. gather, build and raid, as standard: that is the survival mode. Players can raid and fight one another. The server browser files it under Modded, where plugins or settings change the game. Oxide plugins are running on it. VAC, Valve's anti-cheat, is switched on.
How to join
How do I join LocalTest?
The console method: start Rust, press F1, and type client.connect 175.1.80.237:28015. Launch Rust on this page is another way, opening Rust via Steam and connecting.