LocalTest
Offline 175.1.85.175:28015 checked 7d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 68% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server tags
Which Rust Pop Watch lists and filters include LocalTest?
You'll find LocalTest on the following Rust Pop Watch lists: Modded Rust servers, live. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on LocalTest mean?
The game's server browser picks up these tags from LocalTest: gmrust (Game mode): Plain vanilla Rust survival, nothing bolted on; mp10 (Max players): There are 10 slots; ts8 (Group limit): This uses the default limit of 8 players per team; v2634 (Protocol): To join, your game must be on the same protocol version: 2634; cs167398 (Build): Game build: 167398; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): Region code left blank; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. You'll find players now, queue length and world creation time in the tags, printed at the top of this page.
Player counts
How does LocalTest rank against other Rust servers?
Player hours over the last week rank LocalTest at #14,995, within the top 68% of ranked servers.
How many players are on LocalTest right now?
The last sighting of LocalTest was 7 days 13 hours ago, and it is offline now. Averaging 0 players across seven days, it topped out at 1.
Server facts
Is LocalTest online, and how reliable is it?
LocalTest shows as offline, last spotted 7 days 13 hours ago. Out of 168 hours in the last 7 full days, it was online for 2, a 1% uptime. The first time Rust Pop Watch saw it was 19 October 2026.
Where is LocalTest located?
No region is published by LocalTest. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. Connect at 175.1.85.175:28015.
Which Rust version is LocalTest on?
On Windows, LocalTest runs Rust network protocol 2634 and build 167398. Joining requires your game to match the protocol, which Steam updates for you.
The wipe schedule
What is the wipe schedule on LocalTest?
The record of LocalTest's wipes is still too thin to show its rhythm. On Thursday 5 November at 19:00 UTC the force wipe arrives, and every Rust server wipes with it at monthly intervals. 17 days 7 hours is when the present world was made.
Rules and settings
Which map does LocalTest run?
A procedural map is what LocalTest runs, generated by the game.
What are the rules and settings on LocalTest?
No gather rate appears in the name of LocalTest. Eight players per group: that is the game's default. gather, build and raid, as standard: that is the survival mode. Fighting and raiding between players is allowed. The server browser files it under Modded, where plugins or settings change the game. Oxide plugins power it. The VAC anti-cheat from Valve is on.
Join up
How do I join LocalTest?
Enter client.connect 175.1.85.175:28015 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically.