Combat Local - Carbon Dev
Offline 176.115.149.159:28015 checked 3h ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 24% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 27 Oct, 21:20 UTC1d ago | – | – | running | 0 |
| Tue 27 Oct, 15:13 UTC1d ago | – | – | – | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Lists and tags
Which Rust Pop Watch lists and filters include Combat Local - Carbon Dev?
These are the Rust Pop Watch lists that include Combat Local - Carbon Dev: Modded Rust servers, live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.
What do the server tags on Combat Local - Carbon Dev mean?
The game's server browser picks up these tags from Combat Local - Carbon Dev: gmrust (Game mode): This one runs standard Rust survival, as it comes; mp10 (Max players): It has 10 slots; ts8 (Group limit): This uses the default limit of 8 players per team; v2635 (Protocol): The game protocol is 2635, so your client has to match it to join; cs168909 (Build): Game build: 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region code has been set; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing; ^y (Carbon): A plugin framework called Carbon is running here. The tags also carry its current players, queue and world creation time, all shown at the top of this page.
Player counts
How does Combat Local - Carbon Dev rank against other Rust servers?
The last seven days of player hours place Combat Local - Carbon Dev at #5,334, in the top 24% of all ranked servers.
How many players are on Combat Local - Carbon Dev right now?
Combat Local - Carbon Dev went quiet 3 hours ago and is offline at the moment. Averaging 1 players across seven days, it topped out at 2. Over the last 48 hours, the fullest hour was 15:00 UTC, averaging 1 players.
Server facts
Is Combat Local - Carbon Dev online, and how reliable is it?
Combat Local - Carbon Dev shows as offline, last spotted 3 hours ago. The last 4 full days saw uptime of 40%, with 38 out of 96 hours online. Rust Pop Watch's first record of it is 24 October 2026.
Where is Combat Local - Carbon Dev located?
No region is published by Combat Local - Carbon Dev. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. You'll find it at 176.115.149.159:28015.
Which Rust version is Combat Local - Carbon Dev on?
Rust network protocol 2635 and build 168909 is the version Combat Local - Carbon Dev runs on Windows. Steam updates your game so it matches the protocol needed to join.
Wipe times
What is the wipe schedule on Combat Local - Carbon Dev?
The record of Combat Local - Carbon Dev's wipes is still too thin to show its rhythm. On Thursday 5 November at 19:00 UTC the force wipe arrives, and every Rust server wipes with it at monthly intervals. 28 hours is when the present world was made.
Map and rules
What are the rules and settings on Combat Local - Carbon Dev?
Nothing in the name tells you the gather rate on Combat Local - Carbon Dev. Eight players per group: that is the game's default. It runs survival, the usual game of gathering, building and raiding. Fighting and raiding between players is allowed. The server browser files it under Modded, where plugins or settings change the game. The plugin count is Carbon. VAC, Valve's anti-cheat, is switched on.
Join up
How do I join Combat Local - Carbon Dev?
The console method: start Rust, press F1, and type client.connect 176.115.149.159:28015. Launch Rust on this page is another way, opening Rust via Steam and connecting.