Server_217_DevBlog
Offline 176.119.169.227:28015 checked 43d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server tags
Which Rust Pop Watch lists and filters include Server_217_DevBlog?
You'll find Server_217_DevBlog on the following Rust Pop Watch lists: Modded Rust servers, live. These are the filters that list it on the server list: Type: Modded.
What do the server tags on Server_217_DevBlog mean?
The game's server browser picks up these tags from Server_217_DevBlog: gmrust (Game mode): Plain vanilla Rust survival, nothing bolted on; mp10 (Max players): There are 10 slots; v2183 (Protocol): To join, your game must be on the same protocol version: 2183; oxide (Oxide): A plugin framework called Oxide (uMod) is running here; modded (Modded): The game is changed by plugins or settings, hence the Modded listing; h5e7466bf (Custom tag): The owner or a plugin added this tag, which isn't standard Rust; stok (Custom tag): The owner or a plugin added this tag, which isn't standard Rust. Current players, queue and world age are in the tags too, displayed at the top of this page.
Player counts
How does Server_217_DevBlog rank against other Rust servers?
A seven-day player-hours placing of #15,404 puts Server_217_DevBlog in the top – of all ranked servers.
How many players are on Server_217_DevBlog right now?
Server_217_DevBlog went quiet 43 days 19 hours ago and is offline at the moment.
About the server
Is Server_217_DevBlog online, and how reliable is it?
Down at the moment: Server_217_DevBlog was last seen 43 days 19 hours ago. It was up 0% of the time over the last 7 full days, 0 of 168 hours in total. The first time Rust Pop Watch saw it was 15 September 2026.
Where is Server_217_DevBlog located?
No region is published by Server_217_DevBlog. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. Connect at 176.119.169.227:28015.
Which Rust version is Server_217_DevBlog on?
Rust network protocol 2183 is the version Server_217_DevBlog runs on Windows. To join, your game must be on the same protocol; Steam handles the update.
Wipe times
What is the wipe schedule on Server_217_DevBlog?
Too few wipes are on record for Server_217_DevBlog to reveal its rhythm. A force wipe comes round every month for all Rust servers, with the next on Thursday 5 November at 19:00 UTC. The world it is running now dates from 43 days 23 hours.
Map and rules
What are the rules and settings on Server_217_DevBlog?
The name of Server_217_DevBlog says nothing about gather rate. No group limit is published. gather, build and raid, as standard: that is the survival mode. Raids and PvP are both on the table. Plugins or settings alter the game, and the browser lists it as Modded. Anti-cheat is off: VAC, Valve's system.
Join up
How do I join Server_217_DevBlog?
Enter client.connect 176.119.169.227:28015 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically.