Server_217_DevBlog
Offline 176.119.171.41:28015 checked 27d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Lists and tags
Which Rust Pop Watch lists and filters include Server_217_DevBlog?
These are the Rust Pop Watch lists that include Server_217_DevBlog: Modded Rust servers, live. These filters bring it up on the server list: Type: Modded.
What do the server tags on Server_217_DevBlog mean?
For the server browser, Server_217_DevBlog lists these tags: gmrust (Game mode): This one runs standard Rust survival, as it comes; mp10 (Max players): There are 10 slots; v2183 (Protocol): You need the same game version to get in: protocol 2183; oxide (Oxide): This server uses Oxide (uMod) for plugins; modded (Modded): The game is changed by plugins or settings, hence the Modded listing; h5e7466bf (Custom tag): Standard Rust tags don't include this one: a plugin or the owner set it; stok (Custom tag): Standard Rust tags don't include this one: a plugin or the owner set it. You'll find players now, queue length and world creation time in the tags, printed at the top of this page.
Population
How does Server_217_DevBlog rank against other Rust servers?
The last seven days of player hours place Server_217_DevBlog at #16,810, in the top 70% of all ranked servers.
How many players are on Server_217_DevBlog right now?
Offline now, Server_217_DevBlog was last spotted 27 days 10 hours ago.
Server details
Is Server_217_DevBlog online, and how reliable is it?
The server Server_217_DevBlog is not online now; 27 days 10 hours have passed since it was last seen. It was up 0% of the time over the last 7 full days, 0 of 168 hours in total. It came to Rust Pop Watch's attention on 30 September 2026.
Where is Server_217_DevBlog located?
No region is published by Server_217_DevBlog. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. You'll find it at 176.119.171.41:28015.
Which Rust version is Server_217_DevBlog on?
On Windows, Server_217_DevBlog runs Rust network protocol 2183. Steam updates your game so it matches the protocol needed to join.
Wipe times
What is the wipe schedule on Server_217_DevBlog?
Too few wipes are on record for Server_217_DevBlog to reveal its rhythm. The monthly force wipe takes every Rust server down for a new world, and the next one lands on Thursday 5 November at 19:00 UTC. The world it is running now dates from 38 days 13 hours.
Map and rules
What are the rules and settings on Server_217_DevBlog?
Nothing in the name tells you the gather rate on Server_217_DevBlog. The group limit goes unpublished. It runs survival, gather, build and raid, as standard. Players can raid and fight one another. The server browser files it under Modded, where plugins or settings change the game. VAC, Valve's anti-cheat, is switched off.
How to join
How do I join Server_217_DevBlog?
Enter client.connect 176.119.171.41:28015 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically.