Development Server
Offline 176.2.198.234:28015 checked 5d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 66% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Tags
Which Rust Pop Watch lists and filters include Development Server?
These are the Rust Pop Watch lists that include Development Server: Modded Rust servers, live. These are the filters that list it on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the server tags on Development Server mean?
These are the tags Development Server publishes for the browser: gmrust (Game mode): This one runs standard Rust survival, as it comes; mp100 (Max players): It has 100 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): You need the same game version to get in: protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, which is the game's standard; $r? (Region code): No region is listed; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): A plugin framework called Carbon is running here. The tags also carry its current players, queue and world creation time, all shown at the top of this page.
Population
How does Development Server rank against other Rust servers?
Player hours over the last week rank Development Server at #14,680, within the top 66% of ranked servers.
How many players are on Development Server right now?
Offline now, Development Server was last spotted 5 days 23 hours ago. Averaging 0 players across seven days, it topped out at 1.
Server facts
Is Development Server online, and how reliable is it?
Down at the moment: Development Server was last seen 5 days 23 hours ago. It was up 1% of the time over the last 5 full days, 1 of 120 hours in total. It came to Rust Pop Watch's attention on 22 October 2026.
Where is Development Server located?
There is no region from Development Server. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. Connect at 176.2.198.234:28015.
Which Rust version is Development Server on?
On Windows, Development Server runs Rust network protocol 2635 and build 168909. To join, your game must be on the same protocol; Steam handles the update.
Wipe times
What is the wipe schedule on Development Server?
The record of Development Server's wipes is still too thin to show its rhythm. The monthly force wipe takes every Rust server down for a new world, and the next one lands on Thursday 5 November at 19:00 UTC. Its current world has been live for 9 days 22 hours.
Map and rules
Which map does Development Server run?
A procedural map is what Development Server runs, generated by the game.
What are the rules and settings on Development Server?
The name of Development Server says nothing about gather rate. Eight players per group: that is the game's default. the usual game of gathering, building and raiding: that is the survival mode. Fighting and raiding between players is allowed. The server browser files it under Modded, where plugins or settings change the game. Carbon plugins power it. VAC, Valve's anti-cheat, is switched on.
Getting in
How do I join Development Server?
The console method: start Rust, press F1, and type client.connect 176.2.198.234:28015. Launch Rust on this page is another way, opening Rust via Steam and connecting.