Development Server
Offline 176.2.23.235:28015 checked 7d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Tags
Which Rust Pop Watch lists and filters include Development Server?
You'll find Development Server on the following Rust Pop Watch lists: Modded Rust servers, live. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the server tags on Development Server mean?
For the server browser, Development Server lists these tags: gmrust (Game mode): This one runs standard Rust survival, as it comes; mp100 (Max players): Slots: 100; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): You need the same game version to get in: protocol 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): No region code has been set; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): A plugin framework called Carbon is running here. You'll find players now, queue length and world creation time in the tags, printed at the top of this page.
Population
How does Development Server rank against other Rust servers?
The last seven days of player hours place Development Server at #15,414, in the top 69% of all ranked servers.
How many players are on Development Server right now?
Offline now, Development Server was last spotted 7 days 18 hours ago. It has averaged 0 players over the last seven days.
Server details
Is Development Server online, and how reliable is it?
Development Server shows as offline, last spotted 7 days 18 hours ago. The last 7 full days saw uptime of 1%, with 2 out of 168 hours online. The first time Rust Pop Watch saw it was 20 October 2026.
Where is Development Server located?
No region is published by Development Server. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. Connect at 176.2.23.235:28015.
Which Rust version is Development Server on?
On Windows, Development Server runs Rust network protocol 2634 and build 167781. Joining requires your game to match the protocol, which Steam updates for you.
Wipe times
What is the wipe schedule on Development Server?
Too few wipes are on record for Development Server to reveal its rhythm. A force wipe comes round every month for all Rust servers, with the next on Thursday 5 November at 19:00 UTC. Its current world has been live for 9 days 18 hours.
The rules
Which map does Development Server run?
Development Server uses a procedural map, which the game generates.
What are the rules and settings on Development Server?
No gather rate appears in the name of Development Server. The group limit is 8 players, the game's default. gather, build and raid, as standard: that is the survival mode. Fighting and raiding between players is allowed. The server browser files it under Modded, where plugins or settings change the game. Carbon plugins are running on it. VAC, Valve's anti-cheat, is switched on.
Join up
How do I join Development Server?
Enter client.connect 176.2.23.235:28015 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically.