Server_217_DevBlog
Offline 176.59.136.86:28015 checked 2d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server tags
Which Rust Pop Watch lists and filters include Server_217_DevBlog?
These Rust Pop Watch lists include Server_217_DevBlog: Modded Rust servers, live. These are the filters that list it on the server list: Type: Modded; Last wipe: In the last week.
What do the server tags on Server_217_DevBlog mean?
These are the tags Server_217_DevBlog publishes for the browser: gmrust (Game mode): Survival, standard Rust style; mp10 (Max players): Slots: 10; v2183 (Protocol): You need the same game version to get in: protocol 2183; oxide (Oxide): Oxide (uMod), a plugin framework, is what it runs; modded (Modded): Plugins or settings alter the game, so it's listed under Modded; h5e7466bf (Custom tag): Standard Rust tags don't include this one: a plugin or the owner set it; stok (Custom tag): Standard Rust tags don't include this one: a plugin or the owner set it. You'll find players now, queue length and world creation time in the tags, printed at the top of this page.
Player counts
How does Server_217_DevBlog rank against other Rust servers?
Player hours over the last week rank Server_217_DevBlog at #15,404, within the top 69% of ranked servers.
How many players are on Server_217_DevBlog right now?
Offline now, Server_217_DevBlog was last spotted 2 days 6 hours ago. Across the past week it drew an average of 0 players.
About the server
Is Server_217_DevBlog online, and how reliable is it?
The server Server_217_DevBlog is not online now; 2 days 6 hours have passed since it was last seen. Over the last 1 full day it was up 0% of the time, 0 of 24 hours. The first time Rust Pop Watch saw it was 25 October 2026.
Where is Server_217_DevBlog located?
There is no region from Server_217_DevBlog. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. Connect at 176.59.136.86:28015.
Which Rust version is Server_217_DevBlog on?
Rust network protocol 2183 is the version Server_217_DevBlog runs on Windows. Steam updates your game so it matches the protocol needed to join.
Wipe times
What is the wipe schedule on Server_217_DevBlog?
Too few wipes are on record for Server_217_DevBlog to reveal its rhythm. The monthly force wipe takes every Rust server down for a new world, and the next one lands on Thursday 5 November at 19:00 UTC. Its current world has been live for 3 days 15 hours.
Rules and settings
Which map does Server_217_DevBlog run?
Server_217_DevBlog uses a procedural map, which the game generates.
What are the rules and settings on Server_217_DevBlog?
Nothing in the name tells you the gather rate on Server_217_DevBlog. Nothing on group size is published here. It runs survival, the usual game of gathering, building and raiding. Fighting and raiding between players is allowed. The server browser files it under Modded, where plugins or settings change the game. Anti-cheat is off: VAC, Valve's system.
Join up
How do I join Server_217_DevBlog?
The console method: start Rust, press F1, and type client.connect 176.59.136.86:28015. Launch Rust on this page is another way, opening Rust via Steam and connecting.